HoloDust said:
Honestly, ridiculously massive lush world can be double-edged sword. For example in Witcher 3, Vellen is too open, too big and with too much vegetation, so, unless you play with markers for POIs, it quickly turns into combing the map affair. Skellige on the other hand is more geographically constrained, and it's really enjoyable for exploration without any helping options on. So, instead of massive world, I'm mostly hoping for big world with landscape that is cleverly made for exploration. From little that was shown in gameplay trailer it seems that they understand the pitfalls and that they're on the right track and, if any, that they're taking their cues from some of the WRPGs that have that aspect nailed. |
Well, I didn't mean TOO ridiculous. But they did make the claim that TP's entire game world would only take up one small corner of the overall size of the game world in this new Zelda. I agree that I don't want to get lost. But then again, it strikes me that Nintendo has always been far better than most of these modern western developers at helping the player NOT get lost, even dating back to the old Zeldas. I just want a huge world to play around in and explore, that's all. It doesn't have to be "sandbox", just Zelda on massive steroids. ;)







