RolStoppable said:
MoHasanie said:
I don't have any proof but its not it's not hard to understand that Nintendo consoles, just like MS and Sony ones, do need third party support from Western publishers. Nintendo can't rely on Japan only, and for it to attract customers in the west, they need to make their consoles just as powerful as the PS4 and X1, and they need third party games. After that, they can focus on differentiating their console from the other two, but Nintendo exclusives and Japanese games won't be enough for the NX to do well in the west.
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In the past Nintendo has already committed the mistake that you suggest them to make again. If they design their console for third parties first and then try to differentiate themselves, they'll only end up with an unappealing system; system doesn't sell, third parties abandon ship. The GC was easier to program for than the PS2, more powerful and cheaper, but none of that helped. So what Nintendo really has to do is make a system that sells, because that's the only way that they can hope to get third party support.
But really, the importance of third party support will decrease with Nintendo's new strategy, because their own software will release at a more constant rate. All of that software will be exclusive. Additionally, it won't hurt Nintendo if people buy PS+NX or Xbox+NX due to the absence of certain third party IPs on NX, because they get their sale regardless. The utmost priority for Nintendo is to make a system that sells, and if you look at the sales of multiplatform games on previous Nintendo systems, then it should be absolutely clear that first party software and exclusive third party software is much more important than multiplats. Therefore your suggestion to design the system for multiplats first is... well, it's nonsensical.
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As much as I love the hell out of the GameCube, the reason it didn't sell well compared to the PS2 didn't have anything to do with software output, and support.
Even though it was easier to develop for, it had little compact discs that had piss poor space and memory, hence why Tales of Symphonia was split into 2 dics, as wass Resident Evil 4. So develops who wanted to make the big games like Kingdom Hearts 1 & 2, skipped out on the GC, because all that content couldn't fit into 1 disc like it could with the PS2.
Plus, it helps when the PS2 had a one year head start, was the successor to the PS1, had a DVD player to attract the casual market, had online, which was a huge bonus because this was the gen where online gaming started to explode, and was all around THE cool system, and the GameCube...just...wasn't cool. The purple lunchbox design? The small discs? No online?
It's software support and outing was great, but it's concept was garbage. That's why I described how the concept of NX would be another key factor back on my own thread where I predicted the future of Wii U and NX.