I thought Microsoft's E3 presentation was rather alarming. The announcement of backwards compatability had me saying: "WOW, that is a big deal". I thought the release of the Rare collection, 30 games for 30 dollars, as well as the announcement of "Recore" and "Ion" was a step in the right direction.
Now I completely understand that the new XB1 controller was also a huge deal, but what was wrong with the original XB1 controller that caused the value to triple in price (Elite - $150, original XB1 controller - $50)?
I also understand that Halo 5: Guardians is a game that a ton of fans have been waiting for and I am confident that the game will sell very well, as all Halo games have done in the past. But I am here scratching my head why a game that was announced back in 2013, with a known release date in Holiday 2015, is so groundbreaking? Again I see the appeal of the fantastic weather conditions, graphics, and a solid 60 fps for Forza 6, but didn't we already know this before E3? I feel the same could be said about Gears 4; however I do have to say that I LOVED the environment in this game. Now if you throw in Tomb Raider in as well, then you have three top notch games releasing this year, which is absolutely fantastic. But when I watch an E3 presentation, especially one at the beginning of a consoles life cycle, I expect new IPs to complement established franchises.
But how exciting are the rest of Microsofts E3 presentations going to be if I can sit here right now and say that Forza Horizon 3 and Gears 4 are going to be shown for E3 2016? Or Halo 6 and Forza 7 for E3 2017? Etc etc...? I understand that these franchises are heavy hitters for Microsoft, just as how Mario is to Nintendo. The only difference is that Nintendo has Zelda, Donkey Kong, Kirby, Yoshi, Star Fox, etc to create space between each Mario game so Mario doesn't become a yearly released game. This is where Microsoft needed new IP's and less Hololens/Indie games so their established franchises (Halo, Forza, Gears) don't become like the COD series. I am also still scratching my head about where are the game announcements for Jan 2016-June 2016 for Microsoft.
The other concerning aspect for Microsoft seems to be the lack of focus on their peripherals. Microsoft has Kinect 2.0, Hololens, and their partnership with Oculus Rift. Which device is Microsoft going to support the most when we are talking about creating games? A game created on any one of these devices needs to be planned from the beginning since they need to be made from the ground up. This lack of focus only creates uncertainty for the consumer as to which peripheral they should buy.
Thankfully at the end of all of this, my head no longer itches...










