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Forums - Sony - Jim Ryan: Sony PS4 First Thing a Publisher Thinks About When Considering Partnerships

Along with the Street Fighter V console-exclusivity deal and Final Fantasy VII timed-exclusivity deal, Sony announced at E3 2015 that they struck a deal with Activision to become the new partner for Call of Duty, meaning content for the game will appear first on PlayStation going forward.

PlayStation Europe boss Jim Ryan explained to GameSpot why Sony is managing to get these partnerships, when it seemed to be so difficult in the previous generation:

I think a few things have changed. It certainly makes discussions with publishers easier when you have a significant installed base, and one that is fast growing, and one that is noticeably further ahead than the competition. I wouldn’t say we have become the industry’s default option, because there are other factors come into play, such as amounts of cash. But I would say we’re starting to become the first thing a publisher thinks about when they consider partnerships.

Asked if getting to that position was the hardest job, Ryan replied, “Well, I think the vast majority of people running third-party publishers are rational executives, who are very observant. They are making the right decisions for their business.”

Admitting that their first-party lineup of titles is “not the strongest we’ve ever had,” Ryan looks at the full year, which includes Bloodborne, Until Dawn, the Uncharted Trilogy, and Tearaway Unfolded. “So taking all that, and added with all the third-party games in the pipeline for this year, we’re feeling confident,” he says.

Despite their lack of a flagship title, the PS4 is enjoying incredible success. Going into 2016, Ryan says it gives them “cause for optimism,” with titles like Uncharted 4: A Thief’s End launching early next year.

He continued:

Certainly in the UK, it’s still rather close [when compared to Xbox One sales], but we have been edging ahead every month. But across Europe, it’s fair to say we’re beating [Microsoft] by a considerable margin. Once you get into that position, the popularity of a console can start to become its selling point.

So when you look at what drives sales of a console, obviously exclusive games do help, but if you have 75 to 80 percent of the market, it makes the system easier to sell.

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Well I don't think anyone is surprised by this.



Bigger install base, more customers and more appeal. Who will deny this? Game like "The Crew" which bombed commercially (and critically) everywhere managed to sell 1 million copies in PS4.



Of course they are... The most powerful console with the largest install base is hard not to think about first



                  

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As is has been for years a few gens now. Devs go where the money is. IE: Larger install bases.

Why do people think games like Monster Hunter went to 3ds?



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Makes sense, this gen when you think consoles you think ps4



Install base is not the only thing looked at. You have to have the install base for the type of game you are selling. Wii had a killer install base but a lot of games did not get ported because the install base was not conducive to those games.



DerNebel said:
Well I don't think anyone is surprised by this.


I am... simply because the last COD sold better on Xbox One and it's also almost neck and neck with PS4 in COD's biggest territory. 



great news, it's like the ps2 days all over again.



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its true, last gen 360 was the place to go for them and this gen its clearly PS4. It's just businesses looking at whats best for business



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