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Forums - Gaming - Has one new game mechanic ever totally ruined a beloved series for you?

Psychotic said:
vivster said:
I never understood how one game can "ruin" a franchise, whatever that means.

I mean FFXV is going to be a realtime sausage roadtrip instead of a magical adventure but does it ruin FF? Of course not. That's what FFCC is for.


1) I'm not talking about one game, it's about a recurring game mechanic.

2) Games, just like films, books, etc. can ruin a series by ruining the canon - by introducing or killing characters etc. Obviously cannot happen with Final Fantasy, because each installment has its own canon.

Well, Ubi killed Desmond, which was a real bummer.



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vivster said:

Well, Ubi killed Desmond, which was a real bummer.


Well, again, not a mechanic, but sure. I got bored of Assassin's Creed when I was playing Revelations, so...

Don't worry, what you said wasn't a spoiler for me. Well, it was, but Yahtzee's AC4 review beat you to it



archer9234 said:
The map for Pikmin 3 on the Gamepad only. When it really isn't needed. And feels forced on the game.


I found that to be one of the best features in the game.
Controlling multiple characters has never been so easy and comfortable.. but maybe that's just me ^^



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TheMagicMax said:
archer9234 said:
The map for Pikmin 3 on the Gamepad only. When it really isn't needed. And feels forced on the game.


I found that to be one of the best features in the game.
Controlling multiple characters has never been so easy and comfortable.. but maybe that's just me ^^

The game works so much batter when the map is accesable from one screen. So I ususally stay in off tv play mode. Since the map button stays there.



The change between the Battle Network and the Starforce series. There was absolutely no reason to change it. BN's battle system was perfect.



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The WWE games going simulation based and removing the high-speed, somewhat unrealistic gameplay.



I've never experienced this. Even in GOW Ascension which wasn't as good as GOW 3 but had cool combat improvements that made combat more versatile and epic.



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The new air-dodging mechanics introduced in Super Smash Bros. Brawl was a major contribution to the series decline in my eyes. Juggling combos became more sparse, edge-guarding became a lot less rewarding and the already overpowered buffs to spot-dodges and rolls on the ground found its aerial counterpart. All because Nintendo didn't/doesn't want unskilled players to get combo'd too hard.

Another thing that comes to mind is how armor abilities ruined Halo's online multiplayer. Because apparently the luck factor wasn't big enough already, and new unpredictable ways to die had to be introduced.



When Zelda made me swing my controller to swing my sword, and then on top of that made certain battle mechanics that required precision swings with a very non precise mechanic.



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It doesn't ruin the games per say, but the mega buster in Mega Man series bugs me to some extent. Starting with 4 onward, I felt like I was perpetually holding down the fire button, always always charging up a shot. And it's not like the games discouraged this, going so far as letting you charge special weapons for different effects.