I don't know whether to laugh at how bad the implementation is or facepalm at the fact that someone thought this was a good idea.

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I don't know whether to laugh at how bad the implementation is or facepalm at the fact that someone thought this was a good idea.

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i was laughing so hard on that video. what does Microsoft thinks how VR should really work. they just drop the bomb, if they continue to that route they'll be into another trouble with Sony's Morpheus.

ive always been critical of xbox division. I thought this would be a step in the direction for them to be cool. I am shocked that they think this is a cool thing. Lets hope they put it in more r&d and it gets better.
| PixelPerfect said: I don't know whether to laugh at how bad the implementation is or facepalm at the fact that someone thought this was a good idea. |
The worst part is that Oculus might have actual agreed to this demo. This was Oclus's coming out party. They showed so much but it is all overshadowed by this horrendus attempted Project Morpheus cock block.
Avoiding moments like this is partially why Nintendo does a pre recorded presentation.

| ArchangelMadzz said: Oh my god the last few seconds is torture to watch.
Note: I'm not saying the silly idea itself is awkward. The audience's silence after the demonstration is purely cringe. |
Its so much worse than that. IGN cuts out the laughing at then end.... its so much worse:
https://youtu.be/RE6GtnAXQSs?t=3m9s
CosmicSex said:
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This is a good point, sony could pull an 2013 e3 with project morpheus just by showing a game being played in the first person perspective and nothing more. Oculus didn't simply drop the ball, they shat it out and lit it on fire with napalm.
I am gonna be nice and say people were just in shock at how awesome that was.
That part of the presentation felt a little misplaced, maybe if (was it Phil) could have been narrating all the way through and kept talking it would have been fine, but that video was presented as if expecting a reaction and it does feel awkward.
Nintendo is selling their IPs to Microsoft and this is true because:
http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1
| AbbathTheGrim said: I am gonna be nice and say people were just in shock at how awesome that was. That part of the presentation felt a little misplaced, maybe if (was it Phil) could have been narrating all the way through and kept talking it would have been fine, but that video was presented as if expecting a reaction and it does feel awkward. |
Watch the longer version cosmic linked to above, the crowd laughs and Phil does his best to blow it off by saying, "Did she crash, is that why people laughed?"
PwerlvlAmy said:
I won't call all of it crap atm but im just waiting for either Oculus or Morpheus to impress me. I'll have to see at E3 |
i'm pretty down on VR as a tech i'd want to invest my time/money in but do have interest on how it will impact the gameing landscape (if at all). thing about morpheous is the delivery makes so much more sense. it plays off of ps4 without the need to get a really high speced, expensive pc in between. there is one headset not a family of possible devices. the head set looks to be the only one that considered egronomics and comfort as part of its design. it is the only one that has real standardized input devices: ps4 contoller and move controller. those inputs already have a high adoption rate so the is a big base of people that can upgrade to VR at a much more reasonable price than those that have to buy the headset and controllers and camera. and mostly it is backed by sony wihich is not just a platform holder but developer of games (yes that is offense to valve).
i still thing morpheuos has a rough road ahead of itself but i thing it has the best chance.
anyways, my dream handeling of PM at E3 looks like this. unveil the final hardware. unveil price and launch date. state that games can't be demoed well,.. it is a see to believe sort of thing. montage of games supporting PM. ask the press to please join them to try the games demos after the show. move on. read about how people felt about the games later.