SubiyaCryolite said:
- Open World RPGs
- Story Driven
- Have Side Quests
- Have supporting characaters
- Have interactions With NPCs
- Have interactions with the world & exploration
- Have different battle systems (that should be varied and engaging regardless)
- Have different settings and music (that should set the tone appropriately regardless)
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Having about 30 hours into The Witcher 3, and a good grasp of the gameplay of Xenoblade Chronicles X how about I describe why these games are interesting in different ways for me.
Open World - Xenoblade Chronicles X seems to be taking this much more literally than the Witcher 3. With things like licensing and building Dolls, and no loading screens except for the Doll garage, it is much more open-world oriented than the Witcher 3's big hubs. This is neither a plus or minus, but it goes with the type of game Xenoblade Chronicles X is trying to be versus the type of game the Witcher 3 is trying to be. Explorations vs. World-Building.
Story - The Witcher's 3 story is much more about world-building and lore. "Xeno-" stories are much more about extistential philosophical symbolism and human psychology. One is literal the other is symbolic. The original Xenoblade Chronicles for example was an allegory for the Gnostic religion myth, Xenogears incoporated a plethora of Judaic, Gnostic, and science-fiction themes. Witcher 3 on the other hand is much more about the story we are experiencing than any symbolism, and if there are allusions they are 1:1 based on Slavic mythology. To compare them is like comparing Beowulf to Ender's Game. Entirely different genres trying to do entirely different things. On the otherhand the Witcher 3's story seems much less linear with multiple events affecting the ending. Which can be a plus or a minus.
Side Quests - I have no doubt that The Witcher 3's side-quests will be overall more engaging and relevant than Xenoblade Chronicles X's, but that is one out of the many things these both games will have.
Supporting characters - Xenoblade Chronicles X actually has permanent party members, so some of the supporting characters are very relevant to the story, like the Witcher 3. I personally spoiled myself by reading a major spoiler about one supporting character in particular.
Have interactions with NPCs - This was one of the best traits of the first Xenoblade Chronicles. The affinity chart gave a lot of depth to NPC interactions and made the NPC's feel connected to eachother and you. It seems to have been improved in Xenoblade X. In The Witcher 3 much of the NPC interactions are generic and repetitive in comparison, in my opinion. Some of the NPC's even look exactly the same from village to village. I really don't care too much about this though.
Have interactions with world and explorations - I have no doubt this will be much better in Xenoblade Chronicles X. You have multiple devices that give you opportunities to capture great views of the diverse looking world. Furthermore, the world is seamless, while I became frustrated multiple times in The Witcher 3 when I reached invisible walls which teleported me back to prior locations. Again, the Witcher 3 focuses on a dense world with a lot of lore and world-building while vast exploration of the environment is one thing Xenoblade Chronicles X focuses on (if you watched any of the Nintendo Directs for this game it would be evident.
Have different battle systems (that should be varied and engaging regardless) - The Witcher 3's has an action battle system, Xenoblade's is real-time but not action-oriented. The Witcher 3 is mostly a single person fighting with a focus on preparation and survival, while Xenoblade X's is a party which while needs preparation for its battles will have them so frequently and often that preperation is not in the same caliber as The Witcher 3's.
Have different settings and music (that should set the tone appropriately regardless) - Again Slavic folk music vs. pop and generic movie orchestrated music.
To conclude, I will play Xenoblade Chronicles X mainly for a different reason that I am playing the Witcher 3. I will play Xenoblade Chronicles X to explore its vast diverse alien world, and to experience its symbolic story. I play The Witcher 3 to become immersed in a denser world that is based on Slavic mythology. While both also try to do what the other is doing (world-building vs. exploration, neither is focused on it like the other.)
Why don't you throw games like Bloodborne into the mix? It is about as similar to both of them as they are to each-other. And yes, I agree, The Witcher 3 and Fallout aren't very comparable.