surprising news.
Enemy Unknown sold and played quite well on consoles.
surprising news.
Enemy Unknown sold and played quite well on consoles.
Ka-pi96 said:
I was looking forward to it since the rumours recently about it (rumours that said it would be on PS4/Xbox One as well). And I still do want it, but not on PC. You say they aren't big enough for a full multiplat at once? The last XCOM game they developed released on PC/PS3/360 all at the same time and now porting from PC to console is supposed to be easier than ever, so they could have done it, they just aren't. |
And PS3/360 required less manpower to utilise than PS4/XB1 will now need (for a next generation game).
I'd rather they got it right on PC with their full resources then work on the console ports later or farm them out to another dev.
| Barozi said: surprising news. Enemy Unknown sold and played quite well on consoles. |
Did it? Sales look quite average to me to be honest. 1m on PS360 combined at a time they were still perfectly viable.
Kresnik said:
|
how is 1.1m for two console ports bad?
Not even talking about the genre or history of the franchise, which is very PC-centric. I'm pretty sure they knew that it wouldn't sell a couple of millions on each console.
PC sales might very well be bigger than both console versions combined, but I doubt it's so much higher that the console versions appeared dispensable in comparison.
| Barozi said:
how is 1.1m for two console ports bad? |
I didn't say it was bad. I said it was "average".
And 1.1m in 3 years, with a large amount of those being at discounted prices seeing as it sold 114k in its first NPD (which includes physical PC sales, although I imagine they're not much) is pretty average.
In any event, I was responding to "sold [...] quite well on consoles". I can see why they're not rushing out to stick it on consoles from the get-go, although I could see ports coming later.
i am disappointment on no ps4 version but i'm fine with a late port too if they need to focus on the pc version first. it's is first and foremost a pc game so it makes sense to prioritize that but i still hope for a console port.
PC getting some love! Games like XCOM are terribly to control with gamepads anyway and strategy games aren't exactly huge on consoles.
Kresnik said:
|
Respective to the success of this niche game though? if the console version made up 50% of its sales and its a very PC centric title, I'd say the console version done "quite well".
What a wonderful surprise. I thought for sure they'd leave the Xcom series alone. Enemy Unknown was a fantastic game, and I'm really excited for this.
Kresnik said:
And 1.1m in 3 years, with a large amount of those being at discounted prices seeing as it sold 114k in its first NPD (which includes physical PC sales, although I imagine they're not much) is pretty average. In any event, I was responding to "sold [...] quite well on consoles". I can see why they're not rushing out to stick it on consoles from the get-go, although I could see ports coming later. |
it should've said "sold [...] quite well on consoles considering the type of game it is", but I thought that would be too obvious.
For any FPS with a big PC history (such as STALKER or Metro) I would've agreed that these would be average sales compared to the potential they had.