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shikamaru317 said:

So, I got into the Battlefield 1 beta early. It's ok, but it didn't really blow me away. The WW1 setting is great, I love the weapons and the calvary stuff, but all of the underlying issues I've always had with Battlefield games are still there. 64 player matches are still too hectic, spawn killing still happens too often, time to kill is still too high, recoil is still too high, snipers are still hard to use, tanks are still over powered (even more so than the previous games because infantry have no long range anti-tank weapons afaik). There are two game modes in the beta, Conquest and Rush. Conquest is decent, Rush is horrible. I've only gotten into games on 1 map, a desert map which seems to be ok. The game is pretty, I will say that much about it, Frostbite is easily one of the best engines graphically, and the graphical improvements from SW Battlefront have carried over to BF1.

All in all, I give the BF1 multiplayer beta a preliminary 7.5/10. Honestly, I'm more looking forward to the campaign than the multiplayer, but considering DICE's track record with Battlefield campaigns, I'm not expecting much there either.

Now that I've played betas for 3 of the 4 shooters releasing this Holiday, I'd rank them Titanfall 2 > Gears 4 > Battlefield 1. That just leaves CoD I haven't played. At the very least I know that CoD 4 Remastered will have great MP, even if CoD: IW doesn't.

Sounds pretty much as if you want a CoD with Battlefield as name

Recoil, longer killing time and hard to use snipers are all important in my opinion. Can't imagine to run over a big Battlefield map to reach some spot if these things would be different. 



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shikamaru317 said:
DeusXmachina said:

Why? Lost Odyssey was a great game so a sequel would probably be just as good as opposed to Cry  On which we know nothing about.

The trailer for Cry On that Sakaguchi released year before last was pretty fantastic.

Yeah, that trailer was amazing although I still prefer a LO sequel because I've played it and it was my favorite rgp of the previous generation.

As for Project Kyoto, I have seen it mentioned before by xbox fans but i've never seen or heard anything official about it from MS and when I google it I cant find anything.



I think what @Shikamaru says about Battlefield is probably the features which make it different than other games I have played Battlefield3,4 on PC and hardline on Xbox while Hardline did not impressed me at all however on the other hand I have had lot of fun with 3,4. Recoil, Sniping being a bit realistic, longer times to kill are very important part of the game imo since if it was similar to COD or even in lines with COD it would break the game as it would not be possible to run across big maps of battlefield. However I will wait to pass my judgement over BF1 since I have yet to play it. I have already downloaded the beta and now I am waiting for the PC version to compare the experience on both the platforms.
And I personally hope DICE can this time around provide a consistent 60fps experience if not locked they managed to do it with Star Wars Battlefront, I think they can manage with BF1 as well.



I'm actually liking Battlefit's way battlefield 1, way more fun that TF2 was.



Ya all those things aren't "problems" lol, they're Battlefield's core gameplay principles. Aside from spawn killing, which I've never found to be more or less of an issue than in any other game, that one just sucks across the board (CoD is actually the worst at it from my experience with MW2).

You just need to git gud Shika



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shikamaru317 said:
DeusXmachina said:

Why? Lost Odyssey was a great game so a sequel would probably be just as good as opposed to Cry  On which we know nothing about.

The trailer for Cry On that Sakaguchi released year before last was pretty fantastic. Also, I've never played Lost Odyssey (waiting on the digital backwards compatibility release), but I've heard that the ending didn't really setup a sequel, so I assume Lost Odyssey 2 would be like each numbered Final Fantasy game, seperate from the rest, so technically we know even less about what Lost Odyssey 2 would be than we know about Cry On. We actually know a good bit about Cry On:

Setting and themes

The game's setting was to take place in the Middle Ages, centering on the relationship between humans and small creatures called "Bogles".[1] Similar to the concept of a familiar spirit, the Bogle act as "protective charms" that assist humans in their daily lives.[1] However, some humans want to take advantage of this relationship; Bogles were once large giants in the past, and humans have found a way to transform them into giants again, with the intention of waging wars by using them.[1]

As the title suggests, a recurring theme of the game was to be on the evoking of tears, in the context of both sadness and joy.[2] Sakaguchi stated the title was also reflective of his desired response to the game; his goal with the story was to make the player of the game cry themselves.[3]

Story[edit]

The story specifically follows the character Sally, who has the only Bogle in the world that can speak human language.[1] Her father, the King, bestows upon her the ability to transform her Bogle into a giant, and alter its appearance and abilities depending on what other items are connected to it.[1] The player follows Sally as she traverses the countryside with her Bogle, customizing it as she goes, and using it to maneuver through her terrain.[1] Scenarios outlined included situations where only Bogle's abilities could help save people from escaping death, or using Bogle's strength to raise a ship out of water.[1]

Gameplay[edit]

The game would be split between the player controlling two characters: the young human female, Sally, and her giant, Bogle, with emphasis being placed on how differently the terrain would be traversed between the two.[1] In addition to the vast differences in their sizes, Sally's gameplay was to be more based around puzzle-solving and japanese role-playing game-based exploration, while Bogle's gameplay was to be more action-oriented, with him providing all of the game's fighting and battling.[1][4] For every fifteen minutes of Sally gameplay, the player would control the Bogle for only a single minute.[1] Multiple control schemes were being considered, with one having a dual analogue stick set up, using one for player control and another for pulling, grabbing, and raising objects.[1]

In other words, a better Anima... 



Ryuu96 said:

https://www.youtube.com/watch?v=KD_tN0WEmRU&feature=youtu.be

Is this real? W.T.F

360 Kinect

"Angry because your daughter became a man" 

Slade's perfect game.

Move over Titanfall, we got a new GOTG!!!



Proud to be a Californian.

shikamaru317 said:
Angelus said:

Ya all those things aren't "problems" lol, they're Battlefield's core gameplay principles. Aside from spawn killing, which I've never found to be more or less of an issue than in any other game, that one just sucks across the board (CoD is actually the worst at it from my experience with MW2).

You just need to git gud Shika

Eh, I wouldn't say that I'm bad at Battlefield. My k/d ratio in Battlefield 4 after about 60 hours was 1.6 I think, which is above average, and my Battlefield 1 K/D ratio is similar so far. I was on the top half of my team's leaderboard in every game I played yesterday, on #3 on my team in one game. I'm not as good at Battlefield as I am at Titanfall, CoD, Halo or Overwatch, but I wouldn't say that I'm bad at it. I just don't enjoy playing it all that much. The following are all common occurences for me in Battlefield games, all things that aren't very fun to me:

-Spawning on a squadmate who seems to be nowhere near enemy territory on the map, but when you spawn suddenly you get spawn killed. 

-Spawning at a lettered base and having to run a minute across a giant map before I actually see an enemy. 

-Spawning at a lettered base that's inside of a building only to find that most of the building has been destroyed, leaving the spawn in plain sight of snipers and tanks. 

-Spawning in a helicopter only to find that the pilot is terrible and immediately crashes into the ground.

-Getting killed by some high level Sniper who has the best sniper in the game that is actually capable of getting one shot kills on the body, and being unable to countersnipe him because the low level snipers all require a headshot for a one shot kill. 

It also really ticks me off that EA locks good weapons behind the DLC packs, all weapons should be available to everybody or else it kills game balance.

So... Same problems as with Halo 5 Warzone then... 



shikamaru317 said:
Angelus said:

Ya all those things aren't "problems" lol, they're Battlefield's core gameplay principles. Aside from spawn killing, which I've never found to be more or less of an issue than in any other game, that one just sucks across the board (CoD is actually the worst at it from my experience with MW2).

You just need to git gud Shika

Eh, I wouldn't say that I'm bad at Battlefield. My k/d ratio in Battlefield 4 after about 60 hours was 1.6 I think, which is above average, and my Battlefield 1 K/D ratio is similar so far. I was on the top half of my team's leaderboard in every game I played yesterday, on #3 on my team in one game. I'm not as good at Battlefield as I am at Titanfall, CoD, Halo or Overwatch, but I wouldn't say that I'm bad at it. I just don't enjoy playing it all that much. The following are all common occurences for me in Battlefield games, all things that aren't very fun to me:

-Spawning on a squadmate who seems to be nowhere near enemy territory on the map, but when you spawn suddenly you get spawn killed. 

-Spawning at a lettered base and having to run a minute across a giant map before I actually see an enemy. 

-Spawning at a lettered base that's inside of a building only to find that most of the building has been destroyed, leaving the spawn in plain sight of snipers and tanks. 

-Spawning in a helicopter only to find that the pilot is terrible and immediately crashes into the ground.

-Getting killed by some high level Sniper who has the best sniper in the game that is actually capable of getting one shot kills on the body, and being unable to countersnipe him because the low level snipers all require a headshot for a one shot kill. 

It also really ticks me off that EA locks good weapons behind the DLC packs, all weapons should be available to everybody or else it kills game balance.

Well the git gud was mainly directed at you more gameplay oriented complaints like TTK, recoil, etc, but if you wanna take spawning and turn it into like 4 different points about you spawning badly that's cool

Rule #1, don't spawn on idiots. If you spawn on somebody who's an idiot, keep it in mind, and don't repeat

Rule #2, don't spawn like an idiot. A few extra second spent determining where to spawn goes a long way

Rule #3, if you spawn far away from the action, don't run....jump in a vehicle. They're usually all over the place around spawn bases

 

It's pretty simple really. Yes, shitty moments can and will happen, and it will be annoying, but as I said in my other post, it's not something I've really experienced more in BF than any other shooter. If anything I actually think BF is the one where I get pissed off the least, because I have way more control over where I actually spawn.

 

All that said, if it's not for you, it's not for you. No shame in that.



Just downloadd BF1 beta btw its 6.2gbs