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Remedy CEO leaves after 15 years

 

WED 03 JUN 2015 1:00PM GMT / 9:00AM EDT / 6:00AM PDT 
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Matias Myllyrinne headed to Wargaming, tells GI.biz that he desired something new but Remedy will be fine

Alan Wake and Quantum Break developer Remedy Entertainment is losing its CEO, Matias Myllyrinne, who is soon taking up an executive role at World of Tanks developer Wargaming, GamesIndustry.biz has learned this week. Remedy is 20 years old and Myllyrinne has been with the Finnish studio for 15 of those years. He told us that he's simply in need of something new in his career now.

While Myllyrinne stopped short of specifically blaming the demands of AAA development for his departure, he did note the huge jump up in effort required for the Microsoft-exclusive Quantum Break (which has already been delayed several times).

"AAA can take a lot of effort, but it feels like a worthwhile undertaking. The leap from Alan Wake to Quantum Break is close to 3x in terms of work alone. There is just a lot of ground to cover - certainly if you are building a new IP with new technology on a new platform. But Remedy is one of the few places that can produce new AAA IP and build original franchises," he remarked.

"AAA has always been fun for me, but I do ask myself, 'when is the last time you have done something for the first time?' I think it is a tagline from a cheesy airline poster I saw at Heathrow, but it stuck with me. I love Helsinki and it will always be my home, but a change of scenery felt welcome. I've lived around the world as a kid, and this has been the longest I have been in any one place. Cyprus, Wargaming's HQ, seems like a warm and welcoming place."

Myllyrinne assured us that work on Quantum Break will be unaffected, and in fact, the delay into 2016 was more about release timing and market strategy than a problem with the project.

"Every project has a lifecycle and this one is past the hard inflection points. It looks great and is coming together nicely on schedule. To be clear, we have seasoned project leadership in place, and they do most of the heavy lifting anyway. I wish I could take credit, but as CEO, you need to be careful about what your level of involvement is. The team needs to have room to breathe and let the experts do their jobs. We moved the project out to 2016 to avoid some of the holiday rush in the market and within Microsoft's portfolio. Personally, I think there is more runway for a new IP like Quantum Break in 2016. Of course, we are making the most of the time and polishing the game," he continued.

Myllyrinne became CEO in 2008. He plans to serve his last day in that role at Remedy in just a few weeks, and after his departure - he's said goodbye on theRemedy blog as well - Remedy co-founder Markus Mäki will step into an executive chairman role. While the timing of Myllyrinne's leaving is not ideal, since Remedy's Ozz Häkkinen (who served as head of franchise development) also recently left to form Futurefly, he stressed that Remedy remains in fine shape even with the changes.

"Today the team is over 130 strong and represents talent from 20 nationalities and we have enjoyed five consecutive years of profit in a competitive market," he noted. "We remain one of the few independent studios in the world who have had a hit on console, PC and mobile."

 

Myllyrinne is confident that Remedy will be more than capable without him steering the ship. "We have a seasoned management team and the business is in steady hands. I think it is fair to say that we have over indexed there, too. One of the things we have wanted to do from the get go is to not just build great games, but to build a great place to work. It is not reliant on any one person or charisma; it is a sustainable system with clear principles. We have a solid departure plan [for both Ozz and myself] and have a clear transition in place," he explained to GamesIndustry.biz.

"Morale at Remedy is good. It's more hugs and catching up over coffee on a couch than high-fives, but it is quietly self-confident - business as usual for Finland. Of course, I'll miss the team and believe the feeling is mutual - we have forged lasting friendships over the years."

Myllyrinne repeatedly mentioned his time with his teams more than any one accomplishment as his proudest moment at Remedy. "Once you spend some time with the teams hard at work, you can feel it: the motives are pure, and there is a clear sense of purpose. It is real, and everyone is there with integrity and heart - and it's contagious, which is even better," he said.

And he also noted the import and impact of Remedy to Finland's game development scene: "Remedy has been the West Point for many of the best game industry luminaries in Helsinki. We've been around for a long time and I am proud that we've helped people learn and develop. Our alumni have moved on to build more success stories. While the credit is theirs - I like to think that a little bit of Remedy DNA has helped make Finland the development hotspot it is today."

Myllyrinne noted that his exact title and role at Wargaming will be announced in the coming weeks, but he's been impressed by the company's approach and scale that Wargaming has achieved in free-to-play. "I have a lot of respect for their track record of success and ambition. I've come to know Victor [Kislyi] and others from the team, and it just seemed like a good opportunity to develop further. I can learn from him and the team there. This is also a chance to operate as a part of a multi-studio organization," he said.

http://www.gamesindustry.biz/articles/2015-06-03-remedy-ceo-leaves-after-15-years



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shikamaru317 said:
That's two major people at Remedy leaving in two weeks time. I wonder if something big is happening there right now, like maybe MS buying them out in time for an E3 announcement.


Wondering the same thing actually. Especially with the CEO leaving. Could be MS finally pulled the trigger. Would be a most welcome addition to their first party studios



shikamaru317 said:
That's two major people at Remedy leaving in two weeks time. I wonder if something big is happening there right now, like maybe MS buying them out in time for an E3 announcement.

Could be a sign that someone bought them or will do so. Was the same with as example Epic Games. Well, I hope it's MS buying them and not some shit happening at Remedy. Could be also some Chinese investor or so^^



I don't think it will cause any problems for QB, In fact I imagine that the games is basically complete and is more about polishing , Maybe the project IS finished and as said above MS are taking it on and prepping toward somethign new.



Remedy would definitely be a great addition to MSFT Game Studios. Remedy+Perfect dark would be a great game, of course after they complete their current work.



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yeah i think ms bought them.



People on Steam seem to love LEGO Worlds, maybe the first real contender for Minecraft? Don't really know much about LEGO Worlds so maybe I'm talking bullshit^^



crissindahouse said:

People on Steam seem to love LEGO Worlds, maybe the first real contender for Minecraft? Don't really know much about LEGO Worlds so maybe I'm talking bullshit^^

Some call it even an MC killer but it is missing that survival feeling of minecraft...Going cave hunting with friends finding a lot of nice stuff and then build is an great experience. In lego worlds you can copy paste and almost unlock everything in a few hours of playing..

Gaming is always been for me about reaching a certain goal that game sets me up or I make up myself, the hourse/Days playing to reach that goal is the fun. Like witcher 3 where I enjoy collecting the cards but if someone gave me all the cards from the start it would kill my fun in the game...



Azerth said:
yeah i think ms bought them.


I also think MS bought them that's the reason they both left for new companies. I understand they want to move to something else. Hope their departure won't affect future projects too much though.



GamechaserBE said:
crissindahouse said:

People on Steam seem to love LEGO Worlds, maybe the first real contender for Minecraft? Don't really know much about LEGO Worlds so maybe I'm talking bullshit^^

Some call it even an MC killer but it is missing that survival feeling of minecraft...Going cave hunting with friends finding a lot of nice stuff and then build is an great experience. In lego worlds you can copy paste and almost unlock everything in a few hours of playing..

Gaming is always been for me about reaching a certain goal that game sets me up or I make up myself, the hourse/Days playing to reach that goal is the fun. Like witcher 3 where I enjoy collecting the cards but if someone gave me all the cards from the start it would kill my fun in the game...

Just watched a video of someone playing it. They can still implement all this stuff, it's only early access after all and it's meant to be played by people to give feedback. If people say "I want a mode where I can't simply say "build this building""  then they can implement such a mode. That doesn't really look like a big problem if they will work long enough on it. 

I mean, look at the first version of Minecraft and what you can do now...