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I'm 7 years late to the party but I just finished Halo: Reach for the first time. Played solo on heroic difficulty and man that was tough. As I wrote before, 30fps and poor hit detection made it a pain in the ass at times. BUT:

I'm so glad I played this game even though at first it didn't feel like Halo to me at all. As the story progressed the dark, more realistic and gritty feel of the game made perfect sense. The script was fucking great! It was like Halo meets Gears of War. Noble Team kicked ass, it was brutal to see them drop down one by one. It did highlight how lame Fireteam Osiris is...

Every cutscene was so well written and executed. And the final scene with Noble Six.. forget about it. I'm going to play this again one day.



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Who had that stupid idea for new games on the Game Pass? This is gonna hurt game sales significantly. Dumb move, unsubscribed.



Kaneman! said:
Who had that stupid idea for new games on the Game Pass? This is gonna hurt game sales significantly. Dumb move, unsubscribed.

I'm neutral myself, as long as they still release their games physical I don't mind.



shikamaru317 said:

It will hurt game  sales, but it will significantly boost Game Pass subs which will make up much of that lost revenue, and it will get people to try games they might not usually try, which will be good for getting the stubborn Xbox fanbase to try the smaller exclusives they typically ignore.

Will it make up for the lost revenue, though? Just because all of the revenue of the game pass goes directly to Microsoft, who knows what percentage goes to game licenses that are on the game pass themselves? Somehow I imagine that a core Microsoft gamer would bring in more revenue by just buying 3 MS games per year than to be subscribed the whole year.

Personally I dislike subscription services, and am just gonna wait for a eventual discount on a weekly sale... Which probably won't come since the games will be on game pass.



Ryuu96 said:

Hurt game sales? Sure.

Hurt the games in the long term? I doubt it, In fact this should help fun more titles, allow more risks to be taken and Microsoft will likely receive way more money this way which in turn will fund salaries, studios and game development, games bring in more subscribers (Variety helps here too) which in turn brings in more GamePass revenue, which to Microsoft will be more pure profit than physical sales.

They'll also be certain GaaS which bring in long term money and it could very well help cut marketing costs down if everything is sharing a single service and help smaller titles get noticed.

Again, there is no certainty about the percentage of revenue that will go back to the studios. Seeing that the percentage of actual MS Studios games will be small, it wouldn't come as a surprise if MS uses the subscription in the same way as Xbox Live, to boost its numbers. The only upside I see is the higher populated multiplayer on older titles, for people who are interested in that.



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KiigelHeart said:
I'm 7 years late to the party but I just finished Halo: Reach for the first time. Played solo on heroic difficulty and man that was tough. As I wrote before, 30fps and poor hit detection made it a pain in the ass at times. BUT:

I'm so glad I played this game even though at first it didn't feel like Halo to me at all. As the story progressed the dark, more realistic and gritty feel of the game made perfect sense. The script was fucking great! It was like Halo meets Gears of War. Noble Team kicked ass, it was brutal to see them drop down one by one. It did highlight how lame Fireteam Osiris is...

Every cutscene was so well written and executed. And the final scene with Noble Six.. forget about it. I'm going to play this again one day.

I did the highest commendations on the story beat 300 campaign levels without dying on heroic and the 540 one. Stages can beat on so many different ways, I loved the war going on aswell. Miss those days where I was active on the Halo reach forum and would with others discuss how we would beat the daily/weekly challenges.






Ryuu96 said:

I'm not sure what you mean by game licenses? Since we're talking about 1st Party Exclusives here.....

Sure a core gamer would bring in say, $180 a year for 3 games, a year of GamePass is $120? But it's not as easy as just working it out like that, we don't know how big the core Microsoft gamer is compared to the casual market who would just like going from game to game, let's say it had 5M subscribers, that alone would be $50m per month, $600m per year which will be more profit than revenue to Microsoft than compared to physical sales.

This kind of service works great for Netflix, I'm sure Microsoft has ran the numbers and know what they're doing...

The only way this works Imo is if Microsoft firstly spreads their releases out and secondly provides a steady stream of exclusives, more exclusives encourages more subscriptions which provides more revenue, It's as simple as that so it's in their best interest to use this cash flow to continue to fund exclusives.

We're only really losing the 'X Amount of Sales' bonus and we still sadly have the 'X Metacritic Bonus'

Licenses for the game pass games which aren't 1st Party. I'm sure that a part of the subscription fee goes to all games, not depending on which games a user chooses to install. So even if a customer decides to get it just for 1st party, a part of his money will go toward licenses.

What I have the issue with is that you don't own anything in this model. You essentially loan things for a fee. In the end you paid money to have fun for a few hours, and we all know what that's called.



Kaneman! said:
shikamaru317 said:

It will hurt game  sales, but it will significantly boost Game Pass subs which will make up much of that lost revenue, and it will get people to try games they might not usually try, which will be good for getting the stubborn Xbox fanbase to try the smaller exclusives they typically ignore.

Will it make up for the lost revenue, though? Just because all of the revenue of the game pass goes directly to Microsoft, who knows what percentage goes to game licenses that are on the game pass themselves? Somehow I imagine that a core Microsoft gamer would bring in more revenue by just buying 3 MS games per year than to be subscribed the whole year.

Personally I dislike subscription services, and am just gonna wait for a eventual discount on a weekly sale... Which probably won't come since the games will be on game pass.

You really think MS would do something like this if there wasn't an obvious upside to it? They already have the numbers figured out. Just like Netflix, MS wants most of the revenue to their own games, so this will likely push them to release more first party games and 3rd party exclusives. 

If you don't want to get Game Pass, nobody is stopping you. You can still buy the games separately.  



smroadkill15 said:

You really think MS would do something like this if there wasn't an obvious upside to it? They already have the numbers figured out. Just like Netflix, MS wants most of the revenue to their own games, so this will likely push them to release more first party games and 3rd party exclusives. 

If you don't want to get Game Pass, nobody is stopping you. You can still buy the games separately.  

I get that, and I'm not directing how Microsoft should do their business. But as a consumer of their electronics, I think I'm entitled to voice dissatisfaction when I dislike a buisiness decision.



The games pass move is an exceptionally well-done idea, they are slowly moving towards a service where everything is available on one platform, all games are accessible for a monthly fee of 10 euros.

And with the release of killer exclusives in the coming years, the games pass will truly become the Netflix of gaming, all digital and accessible in a neatly ordered list for a cheap price, filled with niche indies, triple-A exclusives, and killer 3rd party content.

I'm obviously going to buy the games pass from March onwards, the all-digital age is fast approaching and I love it.