crissindahouse said:
Not sure why it should have only automatic weapons. Games like CS:GO are mostly automatic weapons but the semi-automatic pistols and snipers as addition make it a better game overall in my opinion. |
The idea has been hounding me and many others floated it when we were dining. The whole point would be a balls to the wall FPS where reaction time, precision, reflexes and latency aren't terribly important and being good at playing by yourself rather than as part of, but still within a team, and knowing a lot of strategical moves is more important.
The idea was that the game is a team vs team game, but the team splits and the map sort of rearranges itself to force all encounters to be one on one affairs where straffing or meleeing is useless, so knowing when to run, when to reload, which part of the map you know best and whatnot are what decides battles, rather than skill. In essence, a survival shooter where you win by being smart rather than a veteran.
I specifically mentioned it when we agreed Halo 5 is too biased. Matches are either stomps where you feel powerless or the game guilt trips you even though the rest of the community doesn't care. The idea of a game where next to nothing is left to luck or factors you are unable to control or predict was rather unusual. In most games, you have to know the game itself, rather than think of potential solutions to problems you might be facing. In Fiesta, a guy with a pistol will irremediably lose to someone with Nornfang. In the game we thought off, you'd be limited to a weapon of your choice but mostly similar. The attack power might differ, but range and magazine reloads balance things and make it so you are able to play however you like and have an equal chance of victory. We discussed this for like two hours and a few friends stated that if everything goes fine with the pet project in the oven, we will try and give this one a shot.
Few devs can say they evened the playing field between MLG and casual players without the game feeling like it's forced. We want to try our hand at that.










