sweetoothj said:
1. Obviously he didn't pay for tomb raider franchise, but doesn't mean he can't buy a title from the franchise and make it exclusive. 2. Sure square enix can fund the game, but they can't use any assets that microsoft contributed to so that means they would have to start from scratch in many areas. 3. Sure, he is open to it, but doesn't mean he can (or easily can) he has to probably redo alot of things and make sure nothing in the game is what Microsoft contributed to (if he could make the ps4 version why hasn't he already?). Also, spencer said plenty of time he will not talk about rival platform at all (or at least tries to). He is focus on xbox and to a certain extent on PC. Also, he probably doesn't want to talk too much about it because he wants to promote xbox and doesn't want anyone to know of a pc version. Titan Fall was released on pc the same day as the xbox version so it make sense to go ahead and talk about it.
However, go ahead and wait for a ps4 version. Maybe you will get lucky and square enix buys the rights to the game and allows the game to release on ps4 at the end of the generation just like the original mass effect. |
MS doesn't own the IP "tomb raider" or the dev involved in it.
http://en.wikipedia.org/wiki/Rise_of_the_Tomb_Raider
On 1 August 2013, Phil Rogers, Square Enix' Western CEO, confirmed in a blog post on the company's official website that a "next-generation Tomb Raider sequel" is "well into development".[6]
On 9 June 2014, Rise of the Tomb Raider was formally announced with a press release, after a first trailer premiered on Microsoft's E3 press conference earlier the same day. That same trailer was later televised during Xbox Live's broadcast of the Miss Teen USA 2014 beauty pageant.
At Microsoft's Gamescom 2014 briefing, it was announced that the game will be released in late 2015 as a timed exclusive for Xbox platforms.[7][8] In February 2015, Crystal Dynamics announced that the Xbox 360 version is being developed by Nixxes Software.[1]
http://en.wikipedia.org/wiki/Crystal_Dynamics
Crystal Dynamics is an American video game developer that was founded in 1992 by Judy Lang, Madeline Canepa and Dave Morris. Based in the San Francisco Bay Area, it was acquired by Eidos Interactive in 1998. After Square Enix's acquisition of Eidos in 2009, it became a subsidiary of Square Enix.[1] Crystal was the first licensed developer for 3DO. The company's mascot was the video game character, Gex The Gecko.










