play-asia is a popular retailer i guess.
bigtakilla said:
But their first 3D LoZ knocked it out of the park and is still the highest sold in the franchise as well as the highest overall rated game of all time. Just saying that certain problems will take different amounts of time to overcome. It almost seemed like Mario and LoZ almost went to 3D like it was second nature. Sonic's problem is how do you retain a fast game that incorperates 3D (they shouldn't have once they realized their games couldn't really do much beyond the Adventure titles and reverted back to 2D when they became a 3rd party dev). Making a game that is HD and retains a high frame rate I think would be tougher than just making 3D polygon games. Maybe Nintendo just makes it look easy. |
it's only tough because there's this cycle of pushing graphics. Everytime you want to push graphics. The systems power is the problem. The better option is to not exceed the power of the console. The thing is. People want to see realistic. And not just see a PS3 game. You can have a game run at 1080p 60fps on all 3 consoles. But the graphic deatailing is what get sacraficed. Then you run into the problem of people not wanting to pay 5 or $600 for a system, that can use top of the line graphics. Without issue. So than companies try to push graphics, sacrafice everything else. Cycle repeats. People need to accept the limitations of the sytem. Or live with all the technical reductions. Since no one wants to cough up more money.
archer9234 said:
it's only tough because there's this cycle of pushing graphics. Everytime you want to push graphics. The systems power is the problem. The better option is to not exceed the power of the console. The thing is. People want to see realistic. And not just see a PS3 game. You can have a game run at 1080p 60fps on all 3 consoles. But the graphic deatailing is what get sacraficed. Then you run into the problem of people not wanting to pay 5 or $600 for a system, that can use top of the line graphics. Without issue. So than companies try to push graphics, sacrafice everything else. Cycle repeats. People need to accept the limitations of the sytem. Or live with all the technical reductions. Since no one wants to cough up more money. |
True enough, I agree with you in certain aspects. I don't think it has to look realistic per se, such as the fact that the new LoZ game doesn't look realistic at all. But the way the grass moved in the demo, and the way the horses main moved, ect had realistic motion to it and I think it was very eye catching for that reason.
| Random_Matt said: Hopefully a TP gets a HD remake for this year. Seen some retailers list Dec 2016 for the new Zelda. |
Dont expect new Zelda remakes this gen.
Pavolink said:
1. Not all of the new games are bigger than the predecessors. 2. Zelda team was able to have a more consistent release schedule. The entire industry struggling doesn't excuse Zelda team for doing the same. 3. He specifically mentioned the open world and Zelda NES. If the NES was able to handled an open world there's no excuse for the subsequent hardware. Also, he doesn't have any idea ahead of time as his ideas are from other games or it comes during development, not before. |
1. Compared to the NES, SNES and Game Boy games, yes they are.
2. It has nothing to do with a struggling industry. The COD games, Assassins Creed games and Madden were released yearly. Yet the resources needed to get those games out on time were planned years in advance, while other games were still in development. All pre-planning is, is preparing to work on a game, not actually working on the game itself. While I'm sure Aonuma and other Zelda team members have ideas in their heads, nobody's doing any concept art. Nobody is doing any scenario planning or dungeon designs. In Aonuma's case, he's the producer of a series that is spread accross consoles and handhelds. So it would make perfect sense for two console games with a 2-3 year cycle to be released several years apart from one another. So what exactly is he doing wrong in this aspect?
3. Read his interview again. He specifically said that he always wanted to do a game like that in 3D but previous Nintendo hardware couldn't handle it. Also, the NES couldn't handle an open world. This is why the first Zelda game was set up like a grid. What happened on one screen was all that was happening. Any other screen was non-existant as far as the hardware was concerned. In a 3D game, it would have been impossible for such a limitation to be allowed to exist. A more open world had always been the objective of the Zelda team, even when Shigeru Miyamoto was in charge of the team. Also, who cares if his ideas exist in other games? There's a difference between universal concepts and applying that concept towards one game. For example, Shigeru Miyamoto wanted to implement horseback sword fighting in Ocarina of Time but found that the N64 hardware couldn't handle it. So they put that idea on the shelf and brought it back for Twilight Princess. That's what Miyamoto and Aonuma always. They came up with ideas and if those ideas didn't work, they would wait till the hardware advanced to a point where those ideas could work.
It should also be mentioned that when Aonuma mentions an open world experience, he isn't just talking about how nig the world itself is. He's also referring to the hands off, semi-non linear style of the older games.
Btw, did you even play Zelda on the NES?
Check out my art blog: http://jon-erich-art.blogspot.com
Assassin's Creed, sports games, and COD aren't good comparisons. The sequels are more like expansions of the original game that cut out the old level content.
I describe myself as a little dose of toxic masculinity.
| Jon-Erich said: 1. Compared to the NES, SNES and Game Boy games, yes they are. 2. It has nothing to do with a struggling industry. The COD games, Assassins Creed games and Madden were released yearly. Yet the resources needed to get those games out on time were planned years in advance, while other games were still in development. All pre-planning is, is preparing to work on a game, not actually working on the game itself. While I'm sure Aonuma and other Zelda team members have ideas in their heads, nobody's doing any concept art. Nobody is doing any scenario planning or dungeon designs. In Aonuma's case, he's the producer of a series that is spread accross consoles and handhelds. So it would make perfect sense for two console games with a 2-3 year cycle to be released several years apart from one another. So what exactly is he doing wrong in this aspect? 3. Read his interview again. He specifically said that he always wanted to do a game like that in 3D but previous Nintendo hardware couldn't handle it. Also, the NES couldn't handle an open world. This is why the first Zelda game was set up like a grid. What happened on one screen was all that was happening. Any other screen was non-existant as far as the hardware was concerned. In a 3D game, it would have been impossible for such a limitation to be allowed to exist. A more open world had always been the objective of the Zelda team, even when Shigeru Miyamoto was in charge of the team. Also, who cares if his ideas exist in other games? There's a difference between universal concepts and applying that concept towards one game. For example, Shigeru Miyamoto wanted to implement horseback sword fighting in Ocarina of Time but found that the N64 hardware couldn't handle it. So they put that idea on the shelf and brought it back for Twilight Princess. That's what Miyamoto and Aonuma always. They came up with ideas and if those ideas didn't work, they would wait till the hardware advanced to a point where those ideas could work. It should also be mentioned that when Aonuma mentions an open world experience, he isn't just talking about how nig the world itself is. He's also referring to the hands off, semi-non linear style of the older games. Btw, did you even play Zelda on the NES? |
1. The Wind Waker and Twilight Princess are also pretty big and didn't need 5 years liek Skyward Sword or Zelda HD.
2. He is wasting time in pre-production and later changing a lot of mechanics during development. In past entries, pre-production was done while other games were into development, and new ideas implemented in the future games, not the ones in deep development. That guarantee better release schedules.
3. PS2 was able to handheld open world games, GameCube was able to do The Wind Waker. There's no excuse for the Zelda team.
And yes, I played Zelda NES. That's why Aonuma doesn't have any excuse.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


Pavolink said:
1. The Wind Waker and Twilight Princess are also pretty big and didn't need 5 years liek Skyward Sword or Zelda HD. 2. He is wasting time in pre-production and later changing a lot of mechanics during development. In past entries, pre-production was done while other games were into development, and new ideas implemented in the future games, not the ones in deep development. That guarantee better release schedules. 3. PS2 was able to handheld open world games, GameCube was able to do The Wind Waker. There's no excuse for the Zelda team.
And yes, I played Zelda NES. That's why Aonuma doesn't have any excuse. |
You think big flat almost empty world? Yeah, why not. True, there's no excuse for the team that makes one of the best games in world, lol.
| Miyamotoo said: You think big flat almost empty world? Yeah, why not. True, there's no excuse for the team that makes one of the best games in world, lol. |
It was awarded as the best Zelda game for Zelda fans in VGChartz. Of course it must be for something like the overworld. And still, there's no excuse. Zelda HD won't be the first open world game ever.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile


Pavolink said:
|
I love Zelda WW HD, its probably my second best Zelda, but world was pretty flat and empty.
What excuses!?
Zelda U wont be first open world Zelda, evan Aonuma stated that Zelda has always been open world, but it will be most open world game since NES Zelda and with biggest world ever in any Zelda game.
"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough," he responded when asked how the studio was transitioning to the new world teased in last year's demo. "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."
He also commented on claims that the series had finally gone open world.
"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
"What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed."