Jon-Erich said: 1. Because you're dealing with newer, more spohisticated technology and bigger games. That requires more man hours. It's a common issues the industry is having. All things considering, development times for the console games have been somewhat consistant. 2. I don't like to count pre-production times. Pre-production is done during the development of the previous games, meaning that they couldn't start working on the next game until the previous one is finished. In pre-production, a teams size, development cycle, and budget are being considered. Again, this is a normal thing in the industry and has nothing to do with Aonima's inability to get a game out at a decent time. 3. He's not creating an open world game because he's out of ideas. He specifically said he has always wanted to create an open world game like what was on the NES but the technology wasn't there that allowed him to do such a thing in a 3D environment. If anything Aonuma has ideas that are thought of years ahead of time but he has to pick the right game for those ideas to be utilized. With Zelda HD, his ideas for that game could not be done before. |
You don't get to discount pre-production. It's part of the development process and where a lot of story, art, and character design is done. The dozens of artists on staff do a lot of work during these periods and this time is attributed to that game. If you cut out pre-production, then nearly all of the development hell games you hear about have half or shorter dev times. It's deceiving.