curl-6 said:
| bonzobanana said:
Not every wii u owner will connect a hard drive and usb 2.0 doesn't match the bandwidth of sata. I installed skyrim on a 360 usb stick and the load times were absolutely terrible compared to the 360's tiny 60gb hard drive.
Your second point is makes no sense. The games that were developed for wii u were often developed by the same teams that developed the ps3 and 360 versions. The processor architecture is the same, powerpc and the radeon graphics well documentated. No matter how much you try to work around it there are only 3 dated 32bit processors in the wii u running at 1.25ghz. This delivers pitiful performance c ompared to even ps3 or 360. Let's not forget either that ps4 and xbone have moved to 64bit processors so their mips rating is based on the ability to process 64bit chunks of data at a time, not always required but where code is optimised to use 64bit every instruction they can process twice as much data, hugely significant. As mips is just a crude benchmark for how many millions of instructions are processed per second it clearly underplays the ps4 and xbone's huge advantage over the older generations 32bit processors.
The reality is many people don't understand graphics enough to determine how much processing is required underneath to generate them and this seems to favour Nintendo who produce very pleasing to look at non-realistic graphics of a cartoon style. However a simple technical check of the console itself, the low performance components, the power hungry older fabrication process but low actual power consumption and of course the very low bandwidth memory chips give clear indication of the wii u's performance level which fits perfectly with what the wii u is actually delivering in gaming performance.
Even Xenoblade X if think about what they deliverd on wii and then think how much better the resources are on wii u, 5x wii cpu performance, 30x wii memory capacity, 15x wii gpu performance etc its no surprise they have managed a 480p to 720p upgrade with much enhanced textures and draw distance.
As for Bayonetta 2 I thought that was a relatively simple on rails hack and slash type game. Not the sort of game that pushes hardware because the gameplay is relatively simple. It's not my sort of game, same as smash bros which is another game I don't play. I played the original Bayonetta a bit on 360 and hated it. However even if this game had absolutely amazing 1080p 60fps graphics on wii u its still not the sort of game that is going to require much in cpu resources surely. I remember the original xbox had some absolutely stunning on rails games for its time that its open world games could not match. Open world games are far more significant in analysing console performance levels as they are hugely more resource hungry.
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Wii U can and does stream from hard drive to alleviate loading and streaming issues in Xenoblade Chronicles X.
Also, you're overlooking PS3 and 360's problems that Wii U does not suffer from; the much smaller RAM and more outdated GPUs of both, the much smaller eDRAM in 360, the split memory pool in PS3.
But let's hear what a developer has to say...
http://www.nowgamer.com/wii-u-is-a-truly-powerful-console-more-powerful-than-360-and-ps3-trine-2-dev/
"The console is definitely more powerful than the Xbox 360 and PS3.” - Julius Fondem, Frozenbyte.
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Trine 2 is a 2D game that arguably could be done on even android boxes to a reasonable level. It certainly has low cpu requirements. Also Im not saying Xenoblade Chronicles X doesn't benefit from streaming from usb I'm saying its streaming is inferior to 360 and PS3 that can deliver streaming data faster based on having higher bandwidth sata connections. We don't know the full spec of the wii u gpu. It is likely only 176 gflops, yes its later architecture, enhanced feature set and fast connection to a 32MB pool of eDRAM means its probably outperforms ps3 and 360 on every level however in raw gflops performance both ps3 and 360 are superior but in fairness I know in one generation update alone there was a 30% increase in performance thanks to improved architecture and much of the improved feature set reduces the workload of the gpu elsewhere. An easy win for the wii u but there is a possibility based on their raw gflops performance they might have one or two benefits. Lets not forget the cell processors of the ps3 have direct connection to the graphics memory as well as main memory so can be used to enhance the gpu. In fact many of the wii u's enhanced gpu features may be do-able as cell sub-processes.
Also don't forget the memory bandwidth of the wii u is very low at 12.8gb/s and shared by a background operating system that uses 1GB of memory! That is a lot of memory dedicated to the background much more than ps3 and 360. The two pools of ps3 memory means close to 50GB/s of bandwidth and not restricted to a little 32MB pool either but 2 256MB pools.
Anyway you don't even need to analyse spec its clear to see that the wii u performs horribly for cpu intensive games. The same so called lazy developers don't seem to have a problem with wii u for games that need good gpu resources but little cpu resources and gpu's are far more complicated than cpu's to utilise so if they are achieving good results with the wii u gpu why on earth would they struggle with a dated cpu that goes back to the last century that's already been used in two previous consoles. It makes absolutely no sense at all.