curl-6 said:
Any component can be a bottleneck if a game is bound by the performance of that specific part, yes. However, games today tend to be more GPU and memory bound than CPU bound; hence even PS4/Xbox One have weak CPUs. |
Yes they do relatively to their other components, but they are still far ahead of last-gen consoles, so the CPU doesn't limit developers's ability to make huge open-world games with tons of things going on in it. In other words, they are more than capable enough for modern open-world games.
However, we saw what a weak CPU can do to an ambitious open-world game like Assassin's Creed: Unity.







