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GameMasterPC said:
curl-6 said:

Any component can be a bottleneck if a game is bound by the performance of that specific part, yes. However, games today tend to be more GPU and memory bound than CPU bound; hence even PS4/Xbox One have weak CPUs.

Yes they do relatively to their other components, but they are still far ahead of last-gen consoles, so the CPU doesn't limit developers's ability to make huge open-world games with tons of things going on in it. In other words, they are more than capable enough for modern open-world games.

However, we saw what a weak CPU can do to an ambitious open-world game like Assassin's Creed: Unity.

The key requirement for an open world though is memory. That's an area Wii U is well ahead of last gen, as we can see with Xenoblade Chronicles X.

It's not PS4/Xbone level, but it's more than double the RAM that PS3/360 had.