Hiku said:
I'm a Nintendo fan, waiting for them to release a console to my liking again, as I haven't owned one of their home consoles since N64. But I still really like many of their games, and I grew up on Nintendo games.
DarkD said: I seriously doubt these people who talk about third party games missing from Nintendo consoles would even get the Nintendo console if they released an equally powerful console to Sony and Microsoft. Look at the Gamecube and N64 era, third parties didn't support Nintendo then either and gamers didn't buy them much more than they're buying the consoles now. Only reason they did buy the console more was because there wasn't a clear winner. And when I say clear winner, I mean a console everyone knows has won the generation a month out of the gate. Gaming media has jumped ahead by leaps and bounds these days and IGN is a household name for any gamers out there. Chances are if you wanna play third party games like Assassins Creed or Metal Gear Solid then you probably aren't a big fan of Nintendo style games. Nintendo would be stupid to try and depend on third parties again. Even if Playstation and Xbox weren't a factor anymore and Nintendo was the only console on the market, gamers would simply go to the PC and Nintendo sales would go back up to Super Nintendo numbers. Nintendo's strength is that they're innovative and they take risks. Those risks either pay off big time like the Wii or fall flat like the Wii U. Nintendo's Treehouse event at E3 last year is a perfect example, no other company would bother trying crazy stuff like that. |
As an owner of N64 it was crystal clear that Nintendo were the ones who dropped the ball on third party developers. N64 was cartridge based in spite of everyone else going to disc media, at a time when FMV CGI movies and high quality audio was all the rage. Nintendo opted to go against the flow, and went with low/expensive storage space, and payed the price. Lost Square Enix, Capcom, and pretty much every other third patrty developer that had previously had a strong presence on the SNES. And this was the starting point of a trend from Nintendo's home consoles that has continued to this day. Every time they make a console, they seem compelled to do something to make it different. The NGC controller's d-pad was designed almost as if no one would ever need to use it. The button layout was so strange ergonomically that fighting games like Capcom vs SNK 2 had to find other ways around this, by placing all three punches and all three kicks on the L and R shoulder triggers, depending on how far down you pressed the button. And they once again went with a more limited storage media (1,5 GB instead of 4,7 GB), although this probably wouldn't affect the majority of games. The Wii controller didn't even have enough buttons for a 6 button fighter like Street Fighter to even function on, and obviously the hardware was inferior to its competition. And we all know what happened with the Wii U. The truth is Nintendo have never really tried to listen to what third party developers want when designing their consoles.
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the Nintendo 64 for that era actually was arguably better spec than the Playstation 1. the only advantage the PS1 had was, obviously, memory. even so look at Final Fantasy 7 compared with some of the better Nintendo 64 titles now- it looks much worse. for a system that was criticized for its insistence of cartridge use, it certainly has aged much better than some of the disk based competition during that period
I will also note that for whatever reason the cartridge based Nintendo 64 seems more enjoyable for people to go back to and collect... so it certainily has its advantages
also its hilarious that you criticized the Nintendo Gamecube controller simply for a few fighting games that were awkward on it. it has plenty of buttons and can obviously handle that sort of game, it's voted the best controller in virtually every 'best video game controller of all time' poll you willl see online because it's extremely balanced and comfortable/natural to hold
again you bring up 'Street Fighter' regarding the Wii controller. if you thought that the Wii was aimed for fighting games then you are just clueless as they come and shouldn't be discussing the topic at all....
also the reality is that Nintendo DOESN'T have to listen to what 3rd parties say about what they want the console to be- 3rd party games NEVER (in any generation) sell THAT well on Nintendo platforms. I mean honestly the SNES might be the only example I can think of where 3rd party games were doing fantastically
if fundamentally you don't like Nintendo's system designs all the way back to the early 90s then I think its pretty clear that you have a fundamental difference of opinion than the company on how games should be and therefore aren't a fan of theirs
bear in mind Nintendo always prefers to place gameplay OVER specs
as for the OP question, I adore Nintendo and am a huge fan simply because of the plethora of great games and series that they have released over the last few decades. Thousands upon thousands, way more than any other developer by a landslide, especially in terms of quality. I will admit I am more of a vintage Nintendo fan than a current one, but even now in terms of quality they are by and far above the competition. I hope they succeed and continue to succeed