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Forums - Sony - The Last of Us is a good game…nothing more, nothing less

Hynad said:
Anfebious said:

No, but I feel developers are overusing linear story-telling in videogames. Is it so wrong to ask for videogames to have more choices?

Don't you think having less options for us is more of a limiting factor? Developers already have a lot of freedom.

I still stand by what I said, TLOU would have been better with choices in the ending portion of the game.


That's why there are plenty of other games that try and do that. The Last of Us simply isn't one of them. Should all books be written in a Choose Your Adventure manner because such books exist, and should the writers who don't write them like that be downplayed or considered lesser than the others for not doing it?

As for what you stand by, I have respect for the artist's intentions and vision which allow me not to feel entitled to the games they create.

You are taking my words and giving them new meaning with your questions. I said that developers should use the interactivty that videogames give to try and make more games in the "Choose your own adventure" manner, I feel it's wasted potential.

It's ok if developers try to make linear-story telling driven games, I just want to see more of the others. And I feel TLOU  was the perfect game to give us that.

I'm not saying they should change the ending, I am saying it would have been better with choices. It's just my disrespectful opinion.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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Anfebious said:

You are taking my words and giving them new meaning with your questions. I said that developers should use the interactivty that videogames give to try and make more games in the "Choose your own adventure" manner, I feel it's wasted potential.

It's ok if developers try to make linear-story telling driven games, I just want to see more of the others. And I feel TLOU  was the perfect game to give us that.

I'm not saying they should change the ending, I am saying it would have been better with choices. It's just my disrespectful opinion.


I understand your point of view. I simply don't agree that in TLOU's case it would have made the game better. If a choice was given, then the narrative would have changed and it wouldn't have been possible to make such a tightly focused and personal story. Which was the whole point of that game.



Hynad said:
Anfebious said:

You are taking my words and giving them new meaning with your questions. I said that developers should use the interactivty that videogames give to try and make more games in the "Choose your own adventure" manner, I feel it's wasted potential.

It's ok if developers try to make linear-story telling driven games, I just want to see more of the others. And I feel TLOU  was the perfect game to give us that.

I'm not saying they should change the ending, I am saying it would have been better with choices. It's just my disrespectful opinion.


I understand your point of view. I simply don't agree that in TLOU's case it would have made the game better. If a choice was given, then the narrative would have changed and it wouldn't have been possible to make such a tightly focused and personal story. Which was the whole point of that game.

Then I guess we disagree on this one! No point in going further with the discussion, I understand your point of view too.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Anfebious said:
Hynad said:
Anfebious said:

I think it's correct. This is a videogame not a book. In a book (unless you are talking about "Choose your own adventure" type of books) you can't decide the outcome of the story. In a videogame you have a whole new level of interactivity, you can choose things and those affect the outcome of the story. I feel it was a missed chance in the game, and it would have made the game a lot better. I don't like when videogames try to be like books and films and limit your options.

But if you say I'm wrong, then I guess I don't understand these kind of videogames. It's a shame.

So you are saying that developers should limit themselves in the way they approach the story they want to tell and adjust their vision to what you think should be?

Are you saying there is no place for linear story-telling in video games?

No, but I feel developers are overusing linear story-telling in videogames. Is it so wrong to ask for videogames to have more choices?

Don't you think having less options for us is more of a limiting factor? Developers already have a lot of freedom.

I still stand by what I said, TLOU would have been better with choices in the ending portion of the game.

The point of the game is to make you feel the first character background, pain, motivation and evolution toward this exact choice, not toward a choice, or the difficulty or openess of a choice. What you ask for is legitimate, especially for a game, but this is in contradiction with this purpose (as I assume, given they don't give you the choice). Here, it's supposed to be an artistic choice, and not a limitation, and this emotion driven direction is perhaps what gave the game such a reputation. You can still think it would have been better with a choice or a different ending, but it's not supposed to make it feel poor/cheap, it's exactly  supposed to be the opposite. What you say is that you could choose different options, what I think the games says is exactly that he don't have any other options.



Norris2k said:
 

The point of the game is to make you feel the first character background, pain, motivation and evolution toward this exact choice, not toward a choice, or the difficulty or openess of a choice. What you ask for is legitimate, especially for a game, but this is in contradiction with this purpose (as I assume, given they don't give you the choice). Here, it's supposed to be an artistic choice, and not a limitation, and this emotion driven direction is perhaps what gave the game such a reputation. You can still think it would have been better with a choice or a different ending, but it's not supposed to make it feel poor/cheap, it's exactly  supposed to be the opposite. What you say is that you could choose different options, what I think the games says is exactly that he don't have any other options.

I think it's a good game regardless of what I think about the ending. I had fun playing it, just wished it lasted a bit longer.

You can still have your artistic vision and have both endings. They could have locked the second option for a second playthrough if they where so hell bent on wanting you to experience the "Joel saves Ellie" outcome.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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Norris2k said:

The point of the game is to make you feel the first character background, pain, motivation and evolution toward this exact choice, not toward a choice, or the difficulty or openess of a choice. What you ask for is legitimate, especially for a game, but this is in contradiction with this purpose (as I assume, given they don't give you the choice). Here, it's supposed to be an artistic choice, and not a limitation, and this emotion driven direction is perhaps what gave the game such a reputation. You can still think it would have been better with a choice or a different ending, but it's not supposed to make it feel poor/cheap, it's exactly  supposed to be the opposite. What you say is that you could choose different options, what I think the games says is exactly that he don't have any other options.


That was very nicely put... I should learn to be nicer, one day. -___-



JazzB1987 said:

people also celebrate war  what now?  10 out of 10 means pefect. If the framerate drops to sub 30 even once = not perfect.

https://www.youtube.com/watch?v=h-KDfab0c7Q

Very few critics use 10 to represent something that's perfect, since it's an undefinable reference point (thus negating the entire scale, unless you introduce an artificial barrier which essentially just changes where 10 is). It makes more sense for them to rate things in the context of the present, and relative to their own experiences. To that extent, a game can have flaws and still be given a 10, provided the overall package is still the best/amoung the best of what the critic has played.

Personally, with exception to the start of the school bus area, i rarely noticed any drops. Outside of graphics debates, where such drops are very relevant, i see little reason to criticize it for something that had little effect on my enjoyment. This isn't reserved to just TLOU either. I finally got the chance to play WWHD last December, and while i noticed the drops during the boat sections, they never affected my enjoyment. Thus, i don't see it as a valid complaint.

Now, if a game does have frame-rate issues that affect my enjoyment, as was the case with Bloodborne, i'll criticize it for it. It's still possible for me to believe it deserves a 10 if the overall package is exceptional (i don't in this instance, but you get the idea), but the complaint will be noted regardless.

You're free to disagree with all of the above, but don't hold critics accountable to your own standards ^^ They're yours, not theirs.

(This post went on longer than i expected lol).



Anfebious said:

I think it's a good game regardless of what I think about the ending. I had fun playing it, just wished it lasted a bit longer.

You can still have your artistic vision and have both endings. They could have locked the second option for a second playthrough if they where so hell bent on wanting you to experience the "Joel saves Ellie" outcome.


But that's the only ending the artists had envisioned. So that doesn't make sense.




Hynad said:
Norris2k said:

The point of the game is to make you feel the first character background, pain, motivation and evolution toward this exact choice, not toward a choice, or the difficulty or openess of a choice. What you ask for is legitimate, especially for a game, but this is in contradiction with this purpose (as I assume, given they don't give you the choice). Here, it's supposed to be an artistic choice, and not a limitation, and this emotion driven direction is perhaps what gave the game such a reputation. You can still think it would have been better with a choice or a different ending, but it's not supposed to make it feel poor/cheap, it's exactly  supposed to be the opposite. What you say is that you could choose different options, what I think the games says is exactly that he don't have any other options.


That was very nicely put... I should learn to be nicer, one day. -___-

But that would mean you are not Hynad anymore (and I don't mean that in a bad way). Keep being Hynad please.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

This is completely subjective. You find the game that way, but many will disagree with you. It's like me saying that "The Legend of Zelda Ocarina of Time is just a good game... nothing more, nothing less."