| Norris2k said: The point of the game is to make you feel the first character background, pain, motivation and evolution toward this exact choice, not toward a choice, or the difficulty or openess of a choice. What you ask for is legitimate, especially for a game, but this is in contradiction with this purpose (as I assume, given they don't give you the choice). Here, it's supposed to be an artistic choice, and not a limitation, and this emotion driven direction is perhaps what gave the game such a reputation. You can still think it would have been better with a choice or a different ending, but it's not supposed to make it feel poor/cheap, it's exactly supposed to be the opposite. What you say is that you could choose different options, what I think the games says is exactly that he don't have any other options. |
I think it's a good game regardless of what I think about the ending. I had fun playing it, just wished it lasted a bit longer.
You can still have your artistic vision and have both endings. They could have locked the second option for a second playthrough if they where so hell bent on wanting you to experience the "Joel saves Ellie" outcome.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"







