Anfebious said:
No, but I feel developers are overusing linear story-telling in videogames. Is it so wrong to ask for videogames to have more choices? Don't you think having less options for us is more of a limiting factor? Developers already have a lot of freedom. I still stand by what I said, TLOU would have been better with choices in the ending portion of the game. |
The point of the game is to make you feel the first character background, pain, motivation and evolution toward this exact choice, not toward a choice, or the difficulty or openess of a choice. What you ask for is legitimate, especially for a game, but this is in contradiction with this purpose (as I assume, given they don't give you the choice). Here, it's supposed to be an artistic choice, and not a limitation, and this emotion driven direction is perhaps what gave the game such a reputation. You can still think it would have been better with a choice or a different ending, but it's not supposed to make it feel poor/cheap, it's exactly supposed to be the opposite. What you say is that you could choose different options, what I think the games says is exactly that he don't have any other options.







