By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hynad said:
Anfebious said:

No, but I feel developers are overusing linear story-telling in videogames. Is it so wrong to ask for videogames to have more choices?

Don't you think having less options for us is more of a limiting factor? Developers already have a lot of freedom.

I still stand by what I said, TLOU would have been better with choices in the ending portion of the game.


That's why there are plenty of other games that try and do that. The Last of Us simply isn't one of them. Should all books be written in a Choose Your Adventure manner because such books exist, and should the writers who don't write them like that be downplayed or considered lesser than the others for not doing it?

As for what you stand by, I have respect for the artist's intentions and vision which allow me not to feel entitled to the games they create.

You are taking my words and giving them new meaning with your questions. I said that developers should use the interactivty that videogames give to try and make more games in the "Choose your own adventure" manner, I feel it's wasted potential.

It's ok if developers try to make linear-story telling driven games, I just want to see more of the others. And I feel TLOU  was the perfect game to give us that.

I'm not saying they should change the ending, I am saying it would have been better with choices. It's just my disrespectful opinion.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"