By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Watching Splatoon makes me feel dizzy, anyone else have this problem?

Tagged games:

 

what's the deal

you just gotta git gud mate 30 50.85%
 
you're getting too old for this 19 32.20%
 
if it means I will have t... 10 16.95%
 
Total:59
Einsam_Delphin said:
the_dengle said:

That's not the case.

But it simply is. Doing more and doing it faster, that's the biggest part of how you play at a high level in most games. If not, feel free to explain to me what it is that seperates a great player from a not so great one.

Einsam_Delphin said:
the_dengle said:

I don't think it's the same.

Well, it is, lol. All of them require real time inputs and reactions, the more and faster you make them the better off you are.

You could try showing any signs of reading or responding to more than the very first sentence in my posts, your curt replies are coming off as a little rude to be honest. I'm trying my best to explain this but it's difficult. If you have a better explanation for why I enjoy Team Fortress 2 but not Halo I'd love to hear it.

If I simply said I don't enjoy high-level play in any game at all and prefer to play all games at a leisurely pace, would that be a more acceptable answer for you? I do like pushing myself to beat my friends in games like Smash, Pikmin, etc. But I usually try to do it by outthinking them rather than by cramming as many actions as possible into as short a period of time as possible. Smarter and more deliberate actions, not more of them.

And from looking at Splatoon it doesn't look like Turf War is balanced for both of those playstyles to be even. As I mentioned, it seems like the most effective strategy is to repeat a very quick motion over and over and over again. Even though in the very first presentation about the game, one of the game's directors mentioned preferring to wait in ambush for enemies to walk by, this doesn't seem like a strong approach in practice. How long do you just sit there, waiting, not spreading any ink? You're not getting any points that way. Even when someone eventually does walk by you, killing them hardly gets you any points, anyway, and as they immediately respawn it hardly gives your team an advantage at all.

zelmusario said:
Motion sickness for a gamer is such a drag. I feel your pain. I can't play Portal 2 because of it and I almost puked 45 minutes into Bioshock Infinite.

If it does bother you, try some ginger candy or one of those Seaband bracelets. Ginger candy works really well for me.

Assuming you didn't continue, you stopped at just the right time. Not being able to play Portal sucks though.

jigokutamago said:

Try watching it at different frame-rates. I hear 30 fps and 60 fps can make a difference. You could always set your TV to the frame-rate you like. Anyways it should be better when your the one controlling the camera.

I feel it in both 30 and 60 fps. There are Youtube vids of Splatoon gameplay at 60 fps in Chrome.



Around the Network

Try watching it at different frame-rates. I hear 30 fps and 60 fps can make a difference. You could always set your TV to the frame-rate you like. Anyways it should be better when your the one controlling the camera.



The first 2 matches was quite dizzy for me, but after that it feels very natural for me.

I think you have to play the game, than watch others first to get used to it. So hop on the next Test fire this weekend.



Pocky Lover Boy! 

RolStoppable said:

Well, what you want to see would also be what you expect to see, but if such semantics make you feel better about the situation, then so be it.

There are various things that warrant attention in Splatoon (not just the enemies, but also the everchanging environment), so if the flow of information is continuously unexpected, your brain has to constantly readjust to the new situation, to the point that it can't keep up anymore and then you'll get dizzy.

It would be similar to some scientist talking to you about a subject you only have a vague idea about, and the theories he puts forward are so self-explanatory to him that he doesn't consider that everything is too in-depth and complicated for an average person to follow; while you try to comprehend the first two sentences of what he said, he is already done with the third and in the middle of the fourth; you already lag behind, but he doesn't stop talking, and at that point you either get dizzy or stop listening to prevent getting dizzy. In theory though, things woud be a lot more manageable, if you were allowed to dictate the tempo yourself.

I wouldn't say the problem is an overload of information. Gameplay videos usually leave out the GamePad, so I'm looking at less info than the player. Info overload doesn't bother me in other games, either. Only ocassionally do I lose track of the action while actually playing a game, and when this happens while watching games it's usually games with much more detail, or choppy framerates.

The problem in Splatoon is the camera. The game looks like a found-footage film.



RolStoppable said:

Is it equally dizziness-inducing if you watch a gunner or a roller?

Not as much, it seems. It might also depend on the player. I wouldn't describe it as dizzying all the time, but it definitely shakes in a way that's uncomfortable to look at.



Around the Network
the_dengle said:
Einsam_Delphin said:
the_dengle said:

That's not the case.

But it simply is. Doing more and doing it faster, that's the biggest part of how you play at a high level in most games. If not, feel free to explain to me what it is that seperates a great player from a not so great one.

Einsam_Delphin said:
the_dengle said:

I don't think it's the same.

Well, it is, lol. All of them require real time inputs and reactions, the more and faster you make them the better off you are.

You could try showing any signs of reading or responding to more than the very first sentence in my posts, your curt replies are coming off as a little rude to be honest. I'm trying my best to explain this but it's difficult. If you have a better explanation for why I enjoy Team Fortress 2 but not Halo I'd love to hear it.

If I simply said I don't enjoy high-level play in any game at all and prefer to play all games at a leisurely pace, would that be a more acceptable answer for you? I do like pushing myself to beat my friends in games like Smash, Pikmin, etc. But I usually try to do it by outthinking them rather than by cramming as many actions as possible into as short a period of time as possible. Smarter and more deliberate actions, not more of them.

And from looking at Splatoon it doesn't look like Turf War is balanced for both of those playstyles to be even. As I mentioned, it seems like the most effective strategy is to repeat a very quick motion over and over and over again. Even though in the very first presentation about the game, one of the game's directors mentioned preferring to wait in ambush for enemies to walk by, this doesn't seem like a strong approach in practice. How long do you just sit there, waiting, not spreading any ink? You're not getting any points that way. Even when someone eventually does walk by you, killing them hardly gets you any points, anyway, and as they immediately respawn it hardly gives your team an advantage at all.


I'm just keeping to the point and keeping the size of my post at a reasonable level. Why you like TF2 and not Halo for example doesn't have much to do with what I'm saying, being that it's wrong to imply that the aforementioned games you listed don't require lot's of input to be played at a high level, hence there was no need for me to comment on it.

Yes that would of been much better, as whether a game is played casual or hardcore is purely up to the player afterall!

Like I said, get the Roller which is big pay off for minimal input, and stay out of fire fights. That is a perfectly viable strategy.



Einsam_Delphin said:

I'm just keeping to the point and keeping the size of my post at a reasonable level. Why you like TF2 and not Halo for example doesn't have much to do with what I'm saying, being that it's wrong to imply that the aforementioned games you listed don't require lot's of input to be played at a high level, hence there was no need for me to comment on it.

Yes that would of been much better, as whether a game is played casual or hardcore is purely up to the player afterall!

Like I said, get the Roller which is big pay off for minimal input, and stay out of fire fights. That is a perfectly viable strategy.

I think my explanations were decent and worth responding to, such as the fact that Turf War requires an awareness of the entire map while a racing game only requires an awareness of your immediate surroundings. I don't see how making more inputs helps you in Mario Kart, unless you're fire hopping or using other exploits (snaking, wave dashing in Melee) to gain an advantage. Those "high-level techniques" never interested me, and from what I hear they aren't very helpful in MK8 anyway.

I don't think having a more methodical and patient play style preference is "casual" as opposed to "hardcore." In Pikmin you can try to get every single item indiscriminately of its value or you can specifically target one or two that will help you get bingo or block your opponent from getting it. But sure, I guess I'm a casual player. I not trying to get into MLG or anything. This even carries to non-action games like Pokemon. I lost interest in competitive Pokemon because double battles are too complex. It's enough trouble to put together a cohesive team that's fun to use for single battles. Doubles have completely different strategies involved, it's a lot to think about so at that point I'd rather just look up recommended team builds online, which to me defeats practically the entire purpose of Pokemon battles.

The roller does seem like a better option for me than the Splattershot in Turf Wars. Chargers don't seem very strong in that mode. I guess I'll just spend most of my time in ranked modes.



the_dengle said:

I think my explanations were decent and worth responding to, such as the fact that Turf War requires an awareness of the entire map while a racing game only requires an awareness of your immediate surroundings. I don't see how making more inputs helps you in Mario Kart, unless you're fire hopping or using other exploits (snaking, wave dashing in Melee) to gain an advantage. Those "high-level techniques" never interested me, and from what I hear they aren't very helpful in MK8 anyway.

I don't think having a more methodical and patient play style preference is "casual" as opposed to "hardcore." In Pikmin you can try to get every single item indiscriminately of its value or you can specifically target one or two that will help you get bingo or block your opponent from getting it. But sure, I guess I'm a casual player. I not trying to get into MLG or anything. This even carries to non-action games like Pokemon. I lost interest in competitive Pokemon because double battles are too complex. It's enough trouble to put together a cohesive team that's fun to use for single battles. Doubles have completely different strategies involved, it's a lot to think about so at that point I'd rather just look up recommended team builds online, which to me defeats practically the entire purpose of Pokemon battles.

The roller does seem like a better option for me than the Splattershot in Turf Wars. Chargers don't seem very strong in that mode. I guess I'll just spend most of my time in ranked modes.

For Mario Kart it's more about timing accuracy and quick reactions, on top of the constant input racing requires, especially in 200cc.

In Bingo Battle that's a pretty no brainer strategy that both players will likely go for, in which event the one who'll succeed is the one who's faster at it. For Pikmin in general being fast is the key, either to save time in Story mode or get high scores in Mission mode.



Einsam_Delphin said:

For Mario Kart it's more about timing accuracy and quick reactions, on top of the constant input racing requires, especially in 200cc.

In Bingo Battle that's a pretty no brainer strategy that both players will likely go for, in which event the one who'll succeed is the one who's faster at it. For Pikmin in general being fast is the key, either to save time in Story mode or get high scores in Mission mode.

Constant input (holding down the A button?) is not what I'm talking about. I think we're talking in circles at this point. You say yourself Pikmin has an obvious winning strategy or playstyle. Well just watching people play with the apparently winning strategy in Turf War stresses me out, while playing Pikmin is very relaxing even when I'm being competitive. You can explain that to yourself if you like, I don't have to justify it to you. I'm not writing a review of the game here.



the_dengle said:

Constant input (holding down the A button?) is not what I'm talking about.


 "To play at a high level it seems like you have to be doing something constantly, and I just don't enjoy that," 

How many more times do I need to quote you? We keep going in circles because you keep going off tangent with completely irrelevant things, obviously in an attempt to avoid confronting the point, and of course I'm not having that. I don't know why it's so hard to accept the fact that to play better at most games takes more and faster inputs. And just lol @ holding down the A button being all there is to it. I should probably stop bothering after such a comment!