By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the_dengle said:
Einsam_Delphin said:
the_dengle said:

That's not the case.

But it simply is. Doing more and doing it faster, that's the biggest part of how you play at a high level in most games. If not, feel free to explain to me what it is that seperates a great player from a not so great one.

Einsam_Delphin said:
the_dengle said:

I don't think it's the same.

Well, it is, lol. All of them require real time inputs and reactions, the more and faster you make them the better off you are.

You could try showing any signs of reading or responding to more than the very first sentence in my posts, your curt replies are coming off as a little rude to be honest. I'm trying my best to explain this but it's difficult. If you have a better explanation for why I enjoy Team Fortress 2 but not Halo I'd love to hear it.

If I simply said I don't enjoy high-level play in any game at all and prefer to play all games at a leisurely pace, would that be a more acceptable answer for you? I do like pushing myself to beat my friends in games like Smash, Pikmin, etc. But I usually try to do it by outthinking them rather than by cramming as many actions as possible into as short a period of time as possible. Smarter and more deliberate actions, not more of them.

And from looking at Splatoon it doesn't look like Turf War is balanced for both of those playstyles to be even. As I mentioned, it seems like the most effective strategy is to repeat a very quick motion over and over and over again. Even though in the very first presentation about the game, one of the game's directors mentioned preferring to wait in ambush for enemies to walk by, this doesn't seem like a strong approach in practice. How long do you just sit there, waiting, not spreading any ink? You're not getting any points that way. Even when someone eventually does walk by you, killing them hardly gets you any points, anyway, and as they immediately respawn it hardly gives your team an advantage at all.


I'm just keeping to the point and keeping the size of my post at a reasonable level. Why you like TF2 and not Halo for example doesn't have much to do with what I'm saying, being that it's wrong to imply that the aforementioned games you listed don't require lot's of input to be played at a high level, hence there was no need for me to comment on it.

Yes that would of been much better, as whether a game is played casual or hardcore is purely up to the player afterall!

Like I said, get the Roller which is big pay off for minimal input, and stay out of fire fights. That is a perfectly viable strategy.