| the_dengle said: I think my explanations were decent and worth responding to, such as the fact that Turf War requires an awareness of the entire map while a racing game only requires an awareness of your immediate surroundings. I don't see how making more inputs helps you in Mario Kart, unless you're fire hopping or using other exploits (snaking, wave dashing in Melee) to gain an advantage. Those "high-level techniques" never interested me, and from what I hear they aren't very helpful in MK8 anyway. I don't think having a more methodical and patient play style preference is "casual" as opposed to "hardcore." In Pikmin you can try to get every single item indiscriminately of its value or you can specifically target one or two that will help you get bingo or block your opponent from getting it. But sure, I guess I'm a casual player. I not trying to get into MLG or anything. This even carries to non-action games like Pokemon. I lost interest in competitive Pokemon because double battles are too complex. It's enough trouble to put together a cohesive team that's fun to use for single battles. Doubles have completely different strategies involved, it's a lot to think about so at that point I'd rather just look up recommended team builds online, which to me defeats practically the entire purpose of Pokemon battles. The roller does seem like a better option for me than the Splattershot in Turf Wars. Chargers don't seem very strong in that mode. I guess I'll just spend most of my time in ranked modes. |
For Mario Kart it's more about timing accuracy and quick reactions, on top of the constant input racing requires, especially in 200cc.
In Bingo Battle that's a pretty no brainer strategy that both players will likely go for, in which event the one who'll succeed is the one who's faster at it. For Pikmin in general being fast is the key, either to save time in Story mode or get high scores in Mission mode.







