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RolStoppable said:

Well, what you want to see would also be what you expect to see, but if such semantics make you feel better about the situation, then so be it.

There are various things that warrant attention in Splatoon (not just the enemies, but also the everchanging environment), so if the flow of information is continuously unexpected, your brain has to constantly readjust to the new situation, to the point that it can't keep up anymore and then you'll get dizzy.

It would be similar to some scientist talking to you about a subject you only have a vague idea about, and the theories he puts forward are so self-explanatory to him that he doesn't consider that everything is too in-depth and complicated for an average person to follow; while you try to comprehend the first two sentences of what he said, he is already done with the third and in the middle of the fourth; you already lag behind, but he doesn't stop talking, and at that point you either get dizzy or stop listening to prevent getting dizzy. In theory though, things woud be a lot more manageable, if you were allowed to dictate the tempo yourself.

I wouldn't say the problem is an overload of information. Gameplay videos usually leave out the GamePad, so I'm looking at less info than the player. Info overload doesn't bother me in other games, either. Only ocassionally do I lose track of the action while actually playing a game, and when this happens while watching games it's usually games with much more detail, or choppy framerates.

The problem in Splatoon is the camera. The game looks like a found-footage film.