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Forums - Gaming - Ex-Naughty Dog Dev Explains Why PS4/XB1 Will Never Achieve CGI Visuals, 4K Will Take Two Generations

SvennoJ said:

Well he's right. Current consoles can't do global illumination yet, Watch dogs had to downgrade the lighting, Witcher 3 couldn't even do it on pc, real time ray tracing is even further away. For that to work on 4K, 3 more generations seems about right.
CGI in movies still isn't there either though. Lighting and animation still gives it away.


I thought AC: Unity had global illumination? I think I read something about it around launch, but I'm not sure.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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I just want to next gen low budget devs can do 1080p 60fps easly and i am happy



No rush to get there.



I guess "Jobless guy takes a guess" wouldn't be a catchy title



SpokenTruth said:
Saeko said:
I just want to next gen low budget devs can do 1080p 60fps easly and i am happy

Hitting a 1080p resolution and 60 fps itself is not difficult even for last generation hardware.  What makes it tough is how much they push everything.  Polygon count, testure resolution, A.I., physics, etc...

Hardware being more powerful doesn't guarantee anything.  A dev could even drop the resolution to old 480p and still not hit 60 fps if they pushed everything else.  

It's a balancing act.  Always will be.

Yeah since my e nglish is not good, i not wanted write everthing, t his more like these devs can do last of us/the order graph with low budget, i will be happy :)



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LipeJJ said:
SvennoJ said:

Well he's right. Current consoles can't do global illumination yet, Watch dogs had to downgrade the lighting, Witcher 3 couldn't even do it on pc, real time ray tracing is even further away. For that to work on 4K, 3 more generations seems about right.
CGI in movies still isn't there either though. Lighting and animation still gives it away.


I thought AC: Unity had global illumination? I think I read something about it around launch, but I'm not sure.

Yeah, with drops to 20fps at 900p and tons of graphical issues.

And it's not exactly real time:

         Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely.

“Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged INFORMATION, and in our case, much like Unreal 4, baked global illumination lighting.

“The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data.”

http://www.vrworld.com/2014/10/16/assassins-creed-unity-dev-ps4-couldnt-handle-1080p-30fps-game/



Has anyone actually thought PS4 and XB1 might be capable of this? Because I feel like it's pretty obvious that they're not. We're still a ways off. Next gen if we're lucky, and probably not even then.



SvennoJ said:
LipeJJ said:
SvennoJ said:

Well he's right. Current consoles can't do global illumination yet, Watch dogs had to downgrade the lighting, Witcher 3 couldn't even do it on pc, real time ray tracing is even further away. For that to work on 4K, 3 more generations seems about right.
CGI in movies still isn't there either though. Lighting and animation still gives it away.


I thought AC: Unity had global illumination? I think I read something about it around launch, but I'm not sure.

Yeah, with drops to 20fps at 900p and tons of graphical issues.

And it's not exactly real time:

         Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely.

“Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged INFORMATION, and in our case, much like Unreal 4, baked global illumination lighting.

“The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data.”

http://www.vrworld.com/2014/10/16/assassins-creed-unity-dev-ps4-couldnt-handle-1080p-30fps-game/


Well, it's a start at least. Usually things improve as the gen goes. We're still in an early phase to asume some things.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Guitarguy said:
Does anyone else see console gaming imploding simply due to the immense cost of keeping up with advancing technology? Hell companies like Konami have pretty much abandoned consoles for mobile because the games don't have to cost 50 million to make and we are seein developers leaving AAA studios more often now. Maybe HD did kill gaming....


The Witcher 3 reportedly had a budget of about 15 million dollars; cost is not the issue, ambition and heavy focus on production value is.

I think middleware and outsourced engines will become even more common in the coming years, it is a great cost decreasing measure.



Arlo said:
Has anyone actually thought PS4 and XB1 might be capable of this? Because I feel like it's pretty obvious that they're not. We're still a ways off. Next gen if we're lucky, and probably not even then.

They totally could next gen if they are willing to take a loss for our gain,(which they should since their product is meant for our entertainment and they advance tech along the way) but I doubt they will after last gen and that means we'll see very minimal gains and advances over the enxt few decades because taking a loss is out of the question for them so they'd rather make money than advance themselves and gain more over time, it's roughly about minimal/safe gains now over large gains later and the latter is usually better overall (provided they don't do something really stupid).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.