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SvennoJ said:
LipeJJ said:
SvennoJ said:

Well he's right. Current consoles can't do global illumination yet, Watch dogs had to downgrade the lighting, Witcher 3 couldn't even do it on pc, real time ray tracing is even further away. For that to work on 4K, 3 more generations seems about right.
CGI in movies still isn't there either though. Lighting and animation still gives it away.


I thought AC: Unity had global illumination? I think I read something about it around launch, but I'm not sure.

Yeah, with drops to 20fps at 900p and tons of graphical issues.

And it's not exactly real time:

         Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely.

“Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged INFORMATION, and in our case, much like Unreal 4, baked global illumination lighting.

“The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data.”

http://www.vrworld.com/2014/10/16/assassins-creed-unity-dev-ps4-couldnt-handle-1080p-30fps-game/


Well, it's a start at least. Usually things improve as the gen goes. We're still in an early phase to asume some things.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won