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Forums - Nintendo - Graphical progress on Wii U so far

JRPGfan said:

 

Wii U - GPUXBOX ONE - GPUPS4 - GPU
550MHz 853MHz 800MHz
5 CUs (320 ALUs) 12 CUs (768 ALUs) 18 CUs (1152 ALUs)
8 ROPS 16 ROPS 32 ROPS
16 TMUs 48 TMUs 72 TMUs
0.35 TFLOPS 1.31 TFLOPS 1.84 TFLOPS
4.4 GPix/s 13.6 GPix/s 25.6 GPix/s
8.8 GTex/s 40.9 GTex/s 57.6 GTex/s

12.8GB/s DDR3

(2GB shared with CPU)

(1GB reserved for OS)

68GB/s DDR3

(8GB shared with CPU)

(?GB reserved for OS)

176GB/s GDDR5

(8GB shared with CPU)

(?GB reserved for OS)

 



For the life of me, I still cannot understand why (with such a big difference in specs) the Wii U is still just $50 cheaper than the X1. I mean, I know the tablet add to the cost but damn..  

Everyone involved in the Wii U's design (and making the contracts for the parts) should be fired.



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Oh dear, I tried to stay away, but I see that ghost of Zero999 still lives in some folks here. Please just stop posting nonsense if you don't understand how hardware works.



Angelv577 said:
PigPen said:

It's either two things:

(1) You never played on the Wii U 

                        Or

(2) You played third party game/s on the Wii U and not first party

 

I have never played "The Last Of Us" so I won't comment on the graphics on it.  Bayonetta 2 graphics will not disappoint.  Anyone tell you otherwise you shouldn't believe.  The PS3 couldn't do Bayonetta 2 graphics.  Trying to match the PS3 with the Wii U is just wrong in many ways.  For starters, it would be better to compare the Xbox 360 being it had the most better looking third party suppI

I have seen first party wii u games and I agree with him.  I find god of war 3 and TLOU more impressive than bayo 2.  I feel like there is an hide potential waiting to be used.  Maybe the priority of 60fps has something to do with it.  maybe is the artstyle


What do I say to something like that?  You have a right to your opinion but I disagree.  You never played Bayonetta 2 have you?



chakkra said:
JRPGfan said:


For the life of me, I still cannot understand why (with such a big difference in specs) the Wii U is still just $50 cheaper than the X1. I mean, I know the tablet add to the cost but damn..  

Everyone involved in the Wii U's design (and making the contracts for the parts) should be fired.

Because the cost theory of value doesn't always hold. Additonally higher performance <=/=> higher costs. Look at the price of a new PS3. 



curl-6 said:

Was looking back over how developers have improved from their first efforts on the hardware to their latest, and we've come quite a way.

Shin'en 2014



What do you see in this picture ? I'm looking at it, and it feels so outdated, gross, static and aliased... just look at the sorry blurred background, the old school shadows.

For other screenshots, some are very appealing visually speaking (I really like the nintendo 2014), but except for the platinum screenshot, you can see the extreme technical weakness : simplistic background (or a black one color background !), simpliest shadow. simple textures (or a form a gouraud shading), mostly cubic elements, very simple lighting, low poly everywhere... And I mean, it's far from being on par with the hardware. Ok, I do believe it's also for part art direction and style, but in term of internal objective it was clearly more "let's make the best impression we can on a tight schedule and for a tight cost" than "let's push the hardware !". I don't know if it's the same for you, but I have a friend that is totally nintendo fan (and there is nothing wrong with that, he like the games), and he's a great guy and it's always a pleasure to play with him... but when we talk graphics, you really feel he doesn't know anything about what happened outside nintendo for the last 10 years. I mean, the technical satisfaction when you see a lot of lights, a big monster on the screen, a texture moving like a strange blob, a bump mapping we got it 10 years ago. You see TLOU, and like it or not in term of style, that's a whole different level, texture are complex, not repetitives, the water is impressive, it's detailed, you can see up to a very far distance, the shaders are fine art, the lighting is rich, shadows are greats, the animations is detailed and interact with the background, etc.



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Norris2k said:
curl-6 said:

Was looking back over how developers have improved from their first efforts on the hardware to their latest, and we've come quite a way.

Shin'en 2014



What do you see in this picture ? I'm looking at it, and it feels so outdated, gross, static and aliased... just look at the sorry blurred background, the old school shadows.

For other screenshots, some are very appealing visually speaking (I really like the nintendo 2014), but except for the platinum screenshot, you can see the extreme technical weakness : simplistic background (or a black one color background !), simpliest shadow. simple textures (or a form a gouraud shading), mostly cubic elements, very simple lighting, low poly everywhere... And I mean, it's far from being on par with the hardware. Ok, I do believe it's also for part art direction and style, but in term of internal objective it was clearly more "let's make the best impression we can on a tight schedule and for a tight cost" than "let's push the hardware !". I don't know if it's the same for you, but I have a friend that is totally nintendo fan (and there is nothing wrong with that, he like the games), and he's a great guy and it's always a pleasure to play with him... but when we talk graphics, you really feel he doesn't know anything about what happened outside nintendo for the last 10 years. I mean, the technical satisfaction when you see a lot of lights, a big monster on the screen, a texture moving like a strange blob, a bump mapping we got it 10 years ago. You see TLOU, and like it or not in term of style, that's a whole different level, texture are complex, not repetitives, the water is impressive, it's detailed, you can see up to a very far distance, the shaders are fine art, the lighting is rich, shadows are greats, the animations is detailed and interact with the background, etc.

well that game is more about physics than graphics.



I would have used this pic for art of balance instead:




Also, some more pics








People forguet that those are 60fps games.



PigPen said:
Angelv577 said:

I have seen first party wii u games and I agree with him.  I find god of war 3 and TLOU more impressive than bayo 2.  I feel like there is an hide potential waiting to be used.  Maybe the priority of 60fps has something to do with it.  maybe is the artstyle


What do I say to something like that?  You have a right to your opinion but I disagree.  You never played Bayonetta 2 have you?


I havent played it but I have seen gameplay on someone else house.  The game looks good but I feel GOW 3 looks better.  Have you seen gow 3 in action aside from youtube?. the character models looks very good.   Anyway maybe its the artstyle that IMO makes looks better or the fact that it runs 720 30fps.  Most wii u games runs at 60fps



I love how Splatoon looks.



Angelv577 said:
PigPen said:


What do I say to something like that?  You have a right to your opinion but I disagree.  You never played Bayonetta 2 have you?


I havent played it but I have seen gameplay on someone else house.  The game looks good but I feel GOW 3 looks better.  Have you seen gow 3 in action aside from youtube?. the character models looks very good.   Anyway maybe its the artstyle that IMO makes looks better or the fact that it runs 720 30fps.  Most wii u games runs at 60fps

I haven't seen many PS4 games that surpass the Kronos battle in GoW3 tbh. That's probably the best looking scene in the entire game.