Norris2k said:
For other screenshots, some are very appealing visually speaking (I really like the nintendo 2014), but except for the platinum screenshot, you can see the extreme technical weakness : simplistic background (or a black one color background !), simpliest shadow. simple textures (or a form a gouraud shading), mostly cubic elements, very simple lighting, low poly everywhere... And I mean, it's far from being on par with the hardware. Ok, I do believe it's also for part art direction and style, but in term of internal objective it was clearly more "let's make the best impression we can on a tight schedule and for a tight cost" than "let's push the hardware !". I don't know if it's the same for you, but I have a friend that is totally nintendo fan (and there is nothing wrong with that, he like the games), and he's a great guy and it's always a pleasure to play with him... but when we talk graphics, you really feel he doesn't know anything about what happened outside nintendo for the last 10 years. I mean, the technical satisfaction when you see a lot of lights, a big monster on the screen, a texture moving like a strange blob, a bump mapping we got it 10 years ago. You see TLOU, and like it or not in term of style, that's a whole different level, texture are complex, not repetitives, the water is impressive, it's detailed, you can see up to a very far distance, the shaders are fine art, the lighting is rich, shadows are greats, the animations is detailed and interact with the background, etc. |
well that game is more about physics than graphics.








