mZuzek said:
Yeah, it's silly to be celebrating a lazy localization, but the most silly thing is to not be able to play the game in its original language, which apparently was the case with Fire Emblem Fates (I had plenty of friends complaining about that). I'm not one to be interested in Fire Emblem, much less #FE, but if I wanted to play those games, I would most certainly want to play them in japanese, and I'm pretty sure at least 99% of the people who are buying #FE want it in japanese too. If anything, considering how hard this game is doomed to flop, it's only understandable they don't want to spend money on localizing, especially since it would have to be quite a localizing workload with all the songs and stuff. |
While I think the whole "destined to underperform" bit is true, I think people are underplaying the challenge of the localization way too much. Its the music and focus on day to day interactions that make #FE, IMO, the most challenging localization project Treehouse would have had in recent memory. It's not like Fates, where they needed a cast of competent to pretty good VAs and one who could sing OK or XCX where they needed a wide cast of pretty good to good VAs. This game would have needed a cast of good to very good actors who can ALSO sing not just OK but really well. Otherwise the quality compared to the Japanese - which has excellent vocal performances - would be undeniably highly inferior; there's nothing worse than a VA who can't sing all that well trying to sing a big number (and worse, the game playing it up like it was awesome). That's not just expensive, it's just plain hard to do. And bad dubbing can really cause some backlash when you show it in trailers. Just saying, #FE was going to be a legit challenge.











