Qwark said:
Where did I claim only console exclusives look better than multiplat on each comparable system the game exclusively made for it will almost always outshine it's multiplatform competitor including PC.
You didn't outwardly but it felt like it, when you don't mention the latter it can sound like it.
There are not to many pure PC devs these days (PCDR, Blizard, Crytek) they all search a bigger userbase. They find that installbase in the console business, because let's not forget graphicwhore development costs loads and litterary loads of money.
yet we're still seeing some good looking games on PC though regardless of budget and like I said SC has proven people can fund games to a higher degree.
If they wanted to make the Witcher 3 look like the 2013 trailers it would have been one of the most expensive games to be developed. They simply don't have those budgets or manpower, although I get the fact that this is a stab in the back for PC owners.
Well certainly but really what we're seeing currently is definitely a downgrade and due to that it's affected some gamers overall image of the game and the enjoyment some find with how graphics can add to immersion, it's not that much of a stab though, it;s only a stab when a PC centric dev commits more to consoles and then puts out so little for PC, there's only a small handful of devs over the years that have done that but hopefully CDPR will learn from this as a stepping stone kind of lesson, there's only so much their PC fanbase will allow before they start straining the relationship, R* managed to strain that quite a lot last gen and is still straining it currently.
Yet you forget one important detail that not everyone has a really powerful PC.
It's not rocket science tro build one either and doesn't cost you thousands upon thousands like some people want you to believe and that's why it's better to debunk such myths and better educate people on PC gaming, the more that know it;s pros and cons and the cheaper it gets over time, the more that are likely to adopt it, but of course there's the option for both PC and consoles which is why we have choice.
the PS4 is wea but most devices with a steam account are even weaker than the PS4, so if the developer wants to aim for a huge installbase it also needs to be able to be played from a pc not much stronger on paper than a PS4
And I totally don't mind that, what I do mind is that we find the game scaled down for PC's to a point where ultra doesn't make a difference and yet we get the bloated specs, that's where the main issue will normally take place and that's when PC users get in a proper rut and I can understand that.
Back in the day with the W2 and what seems to be the problem latwly is that ultra and high aren't looking to different now like they used to in the old days.
This rings true, the same way 8-16x AA hardly makes much of a difference from 4-6x, but that's also a tool/dev issue when we've hit a ceiling and spend years slowly trying to overcome it rather than getting noses in the books and doing it now rather than later.
PCDR should have made very high standards for all the possible settings like high-res textures, better lightning, better drawback, more anti aliasing, less clipping etc,.
That's what we hope CDPR will be doing, R* had to do it for PC to get those gamers interested, it's a common requirement for PC gamers to expect higher res textures, fps, lighting and all that jazz, if R* never bothered then you'd definitely be seeing rage, CDPR should know to deliver even with time, the only thing they haven't shown us all yet is what the game on PC looks like completely maxed out, not the kind that requires a space station though.
the game is still accesible for console like hardware (including some pcá in therms of power) but when you have a monster rig your hardware actually makes a difference again
Not by much these days, in fact this gen we've been getting a few bad ports like WD where people like Total Biscuit with two GTX Titans can't get a stable 60fps and then down the line with some recent games on his dual 980's, then there's MK X for PC and such, the higher hardware isn't making much of a difference and even when the port does work it's hardly giving the rig a run for it's money.
Because things as size and memory shouldn't be to much of a problem anymore these days. But before our quick judgement let's wait and see until we see the game on our tv's or monitors in action.
I want to be the wait and see kind of guy but I've already seen what's transpired and I find it's now hard to stand by and ignore what;s already been seen, if I ignore all this now and the game does in fact turn out to be a downgrade and then some it would only make me more upset that I was right and something could have been done if we all rallied together rather than ther wait and see approach, if we kept doing that from this point on Ubisoft would get away with it every single time because after we've all bought the game to "see" what it's like they've already got your money.
I've seen shots that indicated that Driveclub and Infamous where downgraded (although not as heavy), the weather conditions are still nothing special in all of these screenshots thus lightning isnt too special in those shots anyways.
But DC is PS4 afaik, it getting downgraded is a bit uncommon but even in the end it got upgrades, if it never got upgrades then there'd be major complaints, I dunno some people like visuals in their games, I for one like high visuals in games like Skyrim because it helps immerse me in it's world, hell places in Diablo 3 still look beautiful to look at after 2012 and same with Dishonoured.
I mostly agree with what you said but I feel we should be taking a stronger stance against these kind of issues we're seeing unfold or at least voice about it a little louder.
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