Nothing. I hate GTA and would never pay for any mod anyway
Nothing. I hate GTA and would never pay for any mod anyway
| SvennoJ said: O you could say people want mods made with passion, not with monetary gains in mind. |
Because somebody charges for their mod they can't be passionate about their creation? That is ridiculous. In the real world there are these things called opportunity costs. A lot of people who would like to make said mods, and materialize their passion, cannot because of said opportunity costs.
As far as I recall it's not modders who get ad-revenue on sites like Nexus, it is the Nexus who gets the ad revenue. Bethesda and other publishers in the past prohibited monetization.
Didn't people make it clear in this thread that they would not donate, even for a good mod? Why exactly would a kickstarter work then?
Plagiarism, copyright infringement, etc, etc are already problems in every other media. In fact, even without monitization plagiarism is a problem. So, I don't see your point there. Adding consistent support to mods is a good thing, by the way.
Such a company would be doing something illegal in most countries, so I don' see how this is an issue. The same laws apply to the scenario fo mod monetization.
GTA? Not a dime, I don't like those kind of games at all
It depends on the game and the quality of the mod how much I would be willing to donate.
Also, if he's doing more mods than just the one I'd suggest him to open a patreon, would probably be much more effective.
kitler53 said:
20 years of free mods where a vast majority are utter shit. allow monitization to exist and more high quality mods will exist. the question is do you want more high quality mods to exist?
you can buy software these days and that hasn't prevented free-ware from existing. there will always be free mods. ..but there could be some really great ones if a way to recoop investments made existed. |
Thats true. Majority of them are shit but having them for free also has its advantages like companies letting the mods get overlooked due to the fact that they are not making money from it. Some of the best mods out there have been based on themes such as lord of the rings, such as mario games, and etc. But when there is money involved, then it becomes a whole different story because not only will tons of them get dmca takedown notices from companies like New Line Cinema, Nintendo and etc, the consumers will have no way to get a refund apart from the "good will" of the modder... And who knows how that will affect the free mods when the lawyers of companies look even deeper than just the paid ones. We have had quite a few cases already where free mods from Lord of the Rings and Mario ones already recieving take down notices and having them paid will be even worse because it will attract the companies even more
On top of that, there are mods that require other mods to run so selling that also poses a challenge because you may or may not be getting permission from the other modder. And of course, if the game dev decides to update the game, the game/mod itself will break and it will be up to the "good will" of the modder to fix it and hopefully fix it fast. Sure, that last point can be lessened since the modder would want to provide good customer service but that won't stop some customers from being burned.
And there are more issues even after that with selling mods and while I understand the advantages of being paid for your work, the amount of issues that it will open up will be essh worthy at best. Hence why a donation system would be the best of both worlds because you are donating optionally to the modder and not the mod itself which will alleviate many of the issues while still letting the modders make some money
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Depends on the mod. I would have no problem paying $10 a month if a modder was creating a decent amount of content every month, escpecially on games that I really like, that the official devs have stopped supporting.
I would also have no issue with giving up a full $59.99 if someone brought me a full new game based on something I really liked.
Diving deeper into the subject though, I think that a portion of those funds should go to the developer, and the platform holder. I would be happy seeing a 60/30/10 split. The modder gets 60% of the earnings, the developer gets 30% for the person using their tools that they spent tens of thousands of man hours developing, and 10% to the platform holder for putting it in a place that is easy to access, and understood by the userbase.
I am of the mindset that people deserve to get paid for the work they put in. I don't do sales, I don't do BOGO deals, I don't use Hulu and Netflix. If I want something, I pay for it, because I want the same respect in return for the work that I do.
Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.
Kevyn B Grams
10/03/2010
KBG29 on PSN&XBL
| Mr.Playstation said: The situation: An average guy ( let's call him Toby ) had a coding degree and was a huge fan of GTA ( Or any other game you like ). One fine day he decides to start making a mod for GTA. It takes him 4 years, alot of hard work and alot of financial loses ( let's say $15,000 ), to complete but it is one of the best made GTA 3 mods ever. He then places it in a steam workshop ( With a donation botton ), hoping he will at least get enough money to balance out his financial loses.
1 Question: How much would you donate ( Not knowing the whole background story except for the quality of the mod )?
Be brutally honest. |
I'd tell the kid to make his OWN game and get some good marketing guys to back it. Mods have been free too long and for every "Toby", there are a thousand other guys making the same quality stuff for free.
In other words, know your market and be smart.
If I had to be painfully honest, probably only a pound or two If I could.
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For a nice pack-all of roads and rotaries in Cities:Skylines I'd probably pay 5$

