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SvennoJ said:

O you could say people want mods made with passion, not with monetary gains in mind.

How are let's players monetizing games? Isn't it based on commercials?
you get plenty of those when you download mods outside of steam workshop.

We already have kickstarter and early access for projects that require money to complete a vision.
Monetizing mods in the way of direct pay opens a whole new can of worms, support, copyright, plagiarism, cheat mods.
I can already see a company forming that does nothing but repackage other people's mods and make a quick buck befoe the author finds out.

Because somebody charges for their mod they can't be passionate about their creation? That is ridiculous. In the real world there are these things called opportunity costs. A lot of people who would like to make said mods, and materialize their passion, cannot because of said opportunity costs. 

As far as I recall it's not modders who get ad-revenue on sites like Nexus, it is the Nexus who gets the ad revenue. Bethesda and other publishers in the past prohibited monetization. 

Didn't people make it clear in this thread that they would not donate, even for a good mod? Why exactly would a kickstarter work then? 

Plagiarism, copyright infringement, etc, etc are already problems in every other media. In fact, even without monitization plagiarism is a problem. So, I don't see your point there. Adding consistent support to mods is a good thing, by the way. 

Such a company would be doing something illegal in most countries, so I don' see how this is an issue. The same laws apply to the scenario fo mod monetization.