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Forums - Gaming Discussion - The strongest and more expensive console will win this generation, it never happened before.

Scoobes said:

Handhelds and home consoles are two very different markets. They're dedicated gaming devices but they also target different consumer markets.

I don't get how anyone could possibly think they're the same market and try to analyse them as such. To be honest, it sounds like you're including handhelds because it fits your narrative.

Please explain me how they are different markets.

Take a look at the best selling games on handhelds, most of these franchises are also on home consoles.

Mario Kart, 2D Mario platformers, 3D Mario platformers, Animal Crossing, Zelda, Monster Hunter, Super Smash Bros., etc.



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Torillian said:
Samus Aran said:

Says who? Fans on a gaming forum? Sorry, I don't agree with that.

I include handhelds because they're dedicated gaming platforms. TVs and operating  systems like Windows are not. Look up the definition of console btw:

"video game console is a device that outputs a video signal or visual image to display a video game. The term "video game console" is used to distinguish a console machine primarily designed for consumers to use for playing video games in contrast to arcade machines or home computers. It includes the home video game consoles, the handheld game consoles, the microconsoles and the dedicated consoles."


The question of this very thread is about consoles, and we both know that that is in reference to home consoles and does not include handhelds.  I'd be curious to check the last time you tossed out this argument and see what the thread was about.  I'd be surprised if the question was not clearly worded as "what console won ____" not "what company won ____", but you always get it back to this shit every time.  I could set my watch by it.


I'm glad I wasn't drinking something when I read this.



Samus Aran said:
DonFerrari said:


I haven't said anything like Sony doesn't screw up. You and others insist that whenever Sony wins is by luck. very Lucky to beat Nintendo 3:1 7:1 and 2,5:1... And when screwing up Nintendo beats Sony 1,15:1. Who won by luck or others mistake them?

 

You don't have the slightest Idea of Nintendo profit on consoles nor Sony loss because of Ps3, you have their reports that in the Nintendo case have hh and console and other merchandise together as well as a lot of Sony reports had other info. If you use hh to say Nintendo profited more on HOME console let's use MS total profit to say Xbox is the winner.

 

And on the topic of piracy you completely avoided answering and just stated that PSP have a worst tie ratio than DS using vgc bogus data and ignored that DS is equally easy to pirate and ps4 having bluray was harder to pirate than DS with cartridges. Also x360 didn't suffered with piracy even being easy to.

The tie ratio on vgchartz is based upon actual shipment data. It's not bogus at all.

PSP was much easier to pirate for than the DS. PSP used the wrong media and Sony later rectified that with the Vita (which has its own share of mistakes), what more proof do you want? The PSP only had 3 games that sold over 5 million units, the DS had 19 games that sold over 5 million units. Even the Wii U will most likely have more 5 million+ sellers lol.

Sony has handhelds as well, so it's only fair to include them into this discussion. They're dedicated gaming systems. MS total profit has little to do with gaming industry, so that comparison is bogus. 


Tie ratio based on shipment, yes, like all companies give shipment of all games... nope it's based on their algorithm... and even like that you can't prove which is easier to pirate, it's just you trying to bash PSP and make things better for DS and WiiU... I could botleg my PSP, DS, Wii and X360 all in the same afternoon without expending much, and what does  that have to do with the SW sold? Nothing. The easiness to pirate won't do a thing, the willingness of the customer to pirate or not would mean.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:


Tie ratio based on shipment, yes, like all companies give shipment of all games... nope it's based on their algorithm... and even like that you can't prove which is easier to pirate, it's just you trying to bash PSP and make things better for DS and WiiU... I could botleg my PSP, DS, Wii and X360 all in the same afternoon without expending much, and what does  that have to do with the SW sold? Nothing. The easiness to pirate won't do a thing, the willingness of the customer to pirate or not would mean.


"Total worldwide sales (in millions of units) per platform. For all platforms that are no longer manufactured, all figures are total shipments from manufacturers. For current platforms, all figures are current sales as measured by VGChartz"

Yeah, you're wrong. I'm not bashing PSP at all, it's a widely known fact that Sony should have used cartridges for the PSP. Proven by the fact that Sony switched to cartridges with the Vita.

 




Torillian said:
Samus Aran said:

How exactly do you win a console generation if you sell your console at a $200 loss? Wii U would outsell xbone if it was sold at $100, but Nintendo wouldn't win anything by doing that. It could bankrupt the company.

We know Nintendo's profits and we also have enough reports on how much money Sony lost on the PS3. Xbox360 was second in the last generation.

You win by having the highest marketshare in the console market for that generation.  That's what everyone else understands winning a console generation to mean.  if the company goes broke winning that generation you can make the debate that it wasn't worth it, but they still would have won that console generation based on the only metric that we have to measure these things by.  

What reason is there to base something on conjecture instead of facts?

He also ignored that GC was 150, a lot cheaper than both PS2 and Xbox and were destroyed in the market... but maybe they had 200 profit per console sold... the logic is very faulty.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Apple won the 7th gen because it sold more Ipads.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Samus Aran said:
DonFerrari said:


Tie ratio based on shipment, yes, like all companies give shipment of all games... nope it's based on their algorithm... and even like that you can't prove which is easier to pirate, it's just you trying to bash PSP and make things better for DS and WiiU... I could botleg my PSP, DS, Wii and X360 all in the same afternoon without expending much, and what does  that have to do with the SW sold? Nothing. The easiness to pirate won't do a thing, the willingness of the customer to pirate or not would mean.


"Total worldwide sales (in millions of units) per platform. For all platforms that are no longer manufactured, all figures are total shipments from manufacturers. For current platforms, all figures are current sales as measured by VGChartz"

Yeah, you're wrong. I'm not bashing PSP at all, it's a widely known fact that Sony should have used cartridges for the PSP. Proven by the fact that Sony switched to cartridges with the Vita.

 



Yep, like going PSP Go before... and so WiiU should be cartridge since Wii as claimed by people here was the most pirated console ever.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Torillian said:

You win by having the highest marketshare in the console market for that generation.  That's what everyone else understands winning a console generation to mean.  if the company goes broke winning that generation you can make the debate that it wasn't worth it, but they still would have won that console generation based on the only metric that we have to measure these things by.  

What reason is there to base something on conjecture instead of facts?

He also ignored that GC was 150, a lot cheaper than both PS2 and Xbox and were destroyed in the market... but maybe they had 200 profit per console sold... the logic is very faulty.

You like to read things that aren't there. PS2 made a lot more profit than the GC, I never said otherwise.



Torillian said:
Samus Aran said:

Says who? Fans on a gaming forum? Sorry, I don't agree with that.

I include handhelds because they're dedicated gaming platforms. TVs and operating  systems like Windows are not. Look up the definition of console btw:

"video game console is a device that outputs a video signal or visual image to display a video game. The term "video game console" is used to distinguish a console machine primarily designed for consumers to use for playing video games in contrast to arcade machines or home computers. It includes the home video game consoles, the handheld game consoles, the microconsoles and the dedicated consoles."


The question of this very thread is about consoles, and we both know that that is in reference to home consoles and does not include handhelds.  I'd be curious to check the last time you tossed out this argument and see what the thread was about.  I'd be surprised if the question was not clearly worded as "what console won ____" not "what company won ____", but you always get it back to this shit every time.  I could set my watch by it.


Sony sold 1.5B games and 160M PS2, but I guess they lost that gen as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Samus Aran said:
DonFerrari said:

He also ignored that GC was 150, a lot cheaper than both PS2 and Xbox and were destroyed in the market... but maybe they had 200 profit per console sold... the logic is very faulty.

You like to read things that aren't there. PS2 made a lot more profit than the GC, I never said otherwise.


So have Sony won that gen?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."