Samus Aran said:
The tie ratio on vgchartz is based upon actual shipment data. It's not bogus at all. PSP was much easier to pirate for than the DS. PSP used the wrong media and Sony later rectified that with the Vita (which has its own share of mistakes), what more proof do you want? The PSP only had 3 games that sold over 5 million units, the DS had 19 games that sold over 5 million units. Even the Wii U will most likely have more 5 million+ sellers lol. Sony has handhelds as well, so it's only fair to include them into this discussion. They're dedicated gaming systems. MS total profit has little to do with gaming industry, so that comparison is bogus. |
Tie ratio based on shipment, yes, like all companies give shipment of all games... nope it's based on their algorithm... and even like that you can't prove which is easier to pirate, it's just you trying to bash PSP and make things better for DS and WiiU... I could botleg my PSP, DS, Wii and X360 all in the same afternoon without expending much, and what does that have to do with the SW sold? Nothing. The easiness to pirate won't do a thing, the willingness of the customer to pirate or not would mean.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."