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Forums - Nintendo - What would have sold most? 3D World, Galaxy 3, or a Mario 64 successor?

Tagged games:

 

?

3D World 31 10.62%
 
Mario Galaxy 3 143 48.97%
 
Mario 64 successor 118 40.41%
 
Total:292
Pavolink said:
Einsam_Delphin said:


Uh yeah, and? Point is neither of them reversed the downward trend in home consoles as no 3D Mario or any traditional Nintendo title ever has.

Wii U's are being sold everyday since it's release. NSMBU carried it until 3D World, then Kart n Smash came and they've all been helping keep the baseline where it is currently. I mean really now, for what other reason are Wii U's being bought for?

Super Mario 64 for the N64 did.

20 years ago when it was the most revolutionary game made to date. A hypothetical Galaxy 3 isn't a comparable to that. 

Mario 64 wasn't just a "Mario game" it was actually more like a revolutionary 3D game that just happened to have Mario in it. 



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Soundwave said:
Pavolink said:

Super Mario 64 for the N64 did.

20 years ago when it was the most revolutionary game made to date. A hypothetical Galaxy 3 isn't a comparable to that. 

Mario 64 wasn't just a "Mario game" it was actually more like a revolutionary 3D game that just happened to have Mario in it. 


Galaxy 3 won't. A 64-2 would have done respectable numbers.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

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Predictions for Nintendo NX and Mobile


Pavolink said:
Einsam_Delphin said:


Uh yeah, and? Point is neither of them reversed the downward trend in home consoles as no 3D Mario or any traditional Nintendo title ever has.

Wii U's are being sold everyday since it's release. NSMBU carried it until 3D World, then Kart n Smash came and they've all been helping keep the baseline where it is currently. I mean really now, for what other reason are Wii U's being bought for?

Super Mario 64 for the N64 did.

Nope!

NES = 62m

SNES = 49m

N64 = 33m

GCN = 22m

Wii = 101m

Wii U = 9m



Pavolink said:
Soundwave said:

20 years ago when it was the most revolutionary game made to date. A hypothetical Galaxy 3 isn't a comparable to that. 

Mario 64 wasn't just a "Mario game" it was actually more like a revolutionary 3D game that just happened to have Mario in it. 


Galaxy 3 won't. A 64-2 would have done respectable numbers.


I dunno even about that. 64 was revolutionary for its time, but it really aside from Mario being able to jump didn't have much in common with the previous Mario games. 

And 3D World has done respectable numbers. How much higher than a near 40% attach rate were you expecting?

3D World, Mario Kart 8, and Smash are selling well all things considered ... but they don't drive hardware sales alone ... but OK, we already knew that from the GameCube and N64 eras. 

Honestly if it wasn't for GoldenEye saving the N64 and carrying it basically for a year on its back and appealling to non-Mario fans, the N64 may have also finished more along the lines of 26-28 million LTD, not that far beyond the GameCube.

Mario is great, but Mario needs help in selling hardware. He got some help on the N64 and lots of help on the Wii.

No help on GameCube or Wii U.  



Einsam_Delphin said:
curl-6 said:

What I'm saying is that while there is a relationship between software sales and install base, said relationship is not a fixed, linear one.

If Sunshine were a more desirable product, it wouldn't just have sold to more existing Gamecube owners, it would have motivated more non-Gamecube owners to buy the console for it.

Similarly, if Galaxy weren't the more desirable game, it would have sold less than Sunshine in spite of the bigger install base.

But you don't know if everyone who bought Sunshine bought the Gamecube specifically for it, nor if everyone who bought Galaxy only did so after they had enough Wii Sports action, though seeing as Wii's were selling out before Galaxy arrived the latter is very likely.

My point is 3D Mario has consistently had one of the highest attach rates on every console it's been on, thus it's one of the most appealing games to those who pick up said consoles, however many that may be, and regardless of what 3D Mario it is. So I say it doesn't matter what 3D Mario you put in World's place, sales would be roughly the same, though of course no proof of that.

Games do not just churn out numbers to a set proportion of their userbase, the game itself determines its own sales by how desirable it is, as once again we saw with Metroid Prime selling double Other M despite having a vastly smaller base.



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curl-6 said:
Einsam_Delphin said:

But you don't know if everyone who bought Sunshine bought the Gamecube specifically for it, nor if everyone who bought Galaxy only did so after they had enough Wii Sports action, though seeing as Wii's were selling out before Galaxy arrived the latter is very likely.

My point is 3D Mario has consistently had one of the highest attach rates on every console it's been on, thus it's one of the most appealing games to those who pick up said consoles, however many that may be, and regardless of what 3D Mario it is. So I say it doesn't matter what 3D Mario you put in World's place, sales would be roughly the same, though of course no proof of that.

Games do not just churn out numbers to a set proportion of their userbase, the game itself determines its own sales by how desirable it is, as once again we saw with Metroid Prime selling double Other M despite having a vastly smaller base.

Difference being Mario 3D World is one of the highest reviewed games of the last 5 years ... whereas Other M .... was a critical and commercial dud. 

If anything I'd NSMBU was more of a let down ... that was too similar to the previous 2D Mario games and needed to be stronger as the Wii U's big launch title. 

But still, Nintendo isn't getting Mario enough help. If this was a basketball team, Mario would be Michael Jordan ... scoring his 30 points a night, but no one else on the team is doing jack sh*t, so you can't win games even if you have the best player in the world in that scenario, you need at least 90 points a night to win most games. 

Was Mario 3D World perfect? No. But this is kinda like blasting the best player on the team for only scoring 30 points instead of 40-50, when the rest of the team laid an egg. It's not the best player's fault. 



I don't think there'd be a huge diffrence.



Soundwave said:
curl-6 said:

Games do not just churn out numbers to a set proportion of their userbase, the game itself determines its own sales by how desirable it is, as once again we saw with Metroid Prime selling double Other M despite having a vastly smaller base.

Difference being Mario 3D World is one of the highest reviewed games of the last 5 years ... whereas Other M .... was a critical and commercial dud. 

If anything I'd NSMBU was more of a let down ... that was too similar to the previous 2D Mario games and needed to be stronger as the Wii U's big launch title. 

But still, Nintendo isn't getting Mario enough help. If this was a basketball team, Mario would be Michael Jordan ... scoring his 30 points a night, but no one else on the team is doing jack sh*t, so you can't win games even if you have the best player in the world in that scenario, you need at least 90 points a night to win most games. 

Was Mario 3D World perfect? No. But this is kinda like blasting the best player on the team for only scoring 30 points instead of 40-50, when the rest of the team laid an egg. It's not the best player's fault. 


Basically this, and what I've already been saying. Mario has always done it's job and sold well relative to the userbase be it high or low, that's a constant, what isn't constant is the userbase itself, therefore it isn't Mario's fault, therefore it don't matter what specific Mario game it is.

Also, still no proof anywhere that Sunshine/3D World wouldn't have sold as much as Galaxy had they been on Wii U (though 3D Land and how well multiplayer Wii games did is very telling), nor if Galaxy would have sold the same as it did if released on Wii U (though we basically know it wouldn't seeing how every other franchise on Wii U underperformed it's predecessor).



galaxy 3



Soundwave said:
curl-6 said:

Games do not just churn out numbers to a set proportion of their userbase, the game itself determines its own sales by how desirable it is, as once again we saw with Metroid Prime selling double Other M despite having a vastly smaller base.

Difference being Mario 3D World is one of the highest reviewed games of the last 5 years ... whereas Other M .... was a critical and commercial dud. 

If anything I'd NSMBU was more of a let down ... that was too similar to the previous 2D Mario games and needed to be stronger as the Wii U's big launch title. 

But still, Nintendo isn't getting Mario enough help. If this was a basketball team, Mario would be Michael Jordan ... scoring his 30 points a night, but no one else on the team is doing jack sh*t, so you can't win games even if you have the best player in the world in that scenario, you need at least 90 points a night to win most games. 

Was Mario 3D World perfect? No. But this is kinda like blasting the best player on the team for only scoring 30 points instead of 40-50, when the rest of the team laid an egg. It's not the best player's fault. 

I should probably state for the record that I consider 3D World an excellent game; it was my 2nd favourite game of 2013, behind only Bioshock Infinite.

I just don't think it's what the mainstream gamers (which I'm not) mostly wanted from the first HD 3D Mario.