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Soundwave said:
curl-6 said:

Games do not just churn out numbers to a set proportion of their userbase, the game itself determines its own sales by how desirable it is, as once again we saw with Metroid Prime selling double Other M despite having a vastly smaller base.

Difference being Mario 3D World is one of the highest reviewed games of the last 5 years ... whereas Other M .... was a critical and commercial dud. 

If anything I'd NSMBU was more of a let down ... that was too similar to the previous 2D Mario games and needed to be stronger as the Wii U's big launch title. 

But still, Nintendo isn't getting Mario enough help. If this was a basketball team, Mario would be Michael Jordan ... scoring his 30 points a night, but no one else on the team is doing jack sh*t, so you can't win games even if you have the best player in the world in that scenario, you need at least 90 points a night to win most games. 

Was Mario 3D World perfect? No. But this is kinda like blasting the best player on the team for only scoring 30 points instead of 40-50, when the rest of the team laid an egg. It's not the best player's fault. 


Basically this, and what I've already been saying. Mario has always done it's job and sold well relative to the userbase be it high or low, that's a constant, what isn't constant is the userbase itself, therefore it isn't Mario's fault, therefore it don't matter what specific Mario game it is.

Also, still no proof anywhere that Sunshine/3D World wouldn't have sold as much as Galaxy had they been on Wii U (though 3D Land and how well multiplayer Wii games did is very telling), nor if Galaxy would have sold the same as it did if released on Wii U (though we basically know it wouldn't seeing how every other franchise on Wii U underperformed it's predecessor).