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Forums - Nintendo Discussion - Xenoblade Chronicles X will have paid DLC quests

As long as these DLC quests don't touch in any way the main story or key important aspects of it I honestly don't care. If there's something that really pisses me off about DLC is when they touch main story elements.



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I like how Nintendo has been deeply behind in technology for the past 2 gens, hesitant for online components and letting players communicate with randoms, but they jump on DLC like everyone else if it means they can cheat people out with overpriced DLC. I haven't seen the price, but going by Mario Golf and FE I can confirm it will likely be overpriced, but offer new stuff that's more interesting than most of the stuff in the core game.

Just a prediction.



3DS I.D : 3282-2755-4646

I make bad threads.  

SSB really went downhill after Melee....

Manlet Crew

ToraTiger said:
I like how Nintendo has been deeply behind in technology for the past 2 gens, hesitant for online components and letting players communicate with randoms, but they jump on DLC like everyone else if it means they can cheat people out with overpriced DLC. I haven't seen the price, but going by Mario Golf and FE I can confirm it will likely be overpriced, but offer new stuff that's more interesting than most of the stuff in the core game.

Just a prediction.


Mario Golf was sold at a reduced price with the base game offering just as much content as past Mario Golf entries. The full price for all content in the game was only $45 for double the amount of content as previous Mario Golf entries.

Fire Emblem Awakening DLC was mostly for cheating (stat boosting, gold boosting) and fan service of one form or another. The lack of it in the base game was hardly any blow to the over all product and all DLC felt peripheral and external to the core of the game.

Additionally, we have cases like Smash Bros, Mario Kart 8 and Hyrule Warriors which were all extremely fair uses of DLC. Nintendo is generally regarded as one of the better providers of DLC.

You are talking out of your ass here.



sundin13 said:
ToraTiger said:
I like how Nintendo has been deeply behind in technology for the past 2 gens, hesitant for online components and letting players communicate with randoms, but they jump on DLC like everyone else if it means they can cheat people out with overpriced DLC. I haven't seen the price, but going by Mario Golf and FE I can confirm it will likely be overpriced, but offer new stuff that's more interesting than most of the stuff in the core game.

Just a prediction.


Mario Golf was sold at a reduced price with the base game offering just as much content as past Mario Golf entries. The full price for all content in the game was only $45 for double the amount of content as previous Mario Golf entries.

Fire Emblem Awakening DLC was mostly for cheating (stat boosting, gold boosting) and fan service of one form or another. The lack of it in the base game was hardly any blow to the over all product and all DLC felt peripheral and external to the core of the game.

Additionally, we have cases like Smash Bros, Mario Kart 8 and Hyrule Warriors which were all extremely fair uses of DLC. Nintendo is generally regarded as one of the better providers of DLC.

You are talking out of your ass here.


Sorry from my experience on DLC, Nintendo is still pretty bad considering how little they usually offer in their core games and how big the DLC is.  Might as well just increase the price of the game.

Mario Golf was overpriced considering how much extra content that could have just been in the game which you had to get by buying

Fire Emblem was so overprice I dont even have to argue it.  Brb 7.50 for 3 fukking maps.

Mario Kart 8 honestly should have included more maps to race on to begin with.  It's had the same amount of maps since the DS game 10 years ago.  Let that sink in, the same amount of maps as a handheld game released 10 years before it.  They should have just included 10 cups to begin with and it would have lessened the blow of paying out for the second batch. 

Smash is like 99 cents for a single Mii costume or something.  How is texture and brief poly swap worth that much money??



3DS I.D : 3282-2755-4646

I make bad threads.  

SSB really went downhill after Melee....

Manlet Crew

ToraTiger said:

Sorry from my experience on DLC, Nintendo is still pretty bad considering how little they usually offer in their core games and how big the DLC is.  Might as well just increase the price of the game.

Mario Golf was overpriced considering how much extra content that could have just been in the game which you had to get by buying

Fire Emblem was so overprice I dont even have to argue it.  Brb 7.50 for 3 fukking maps.

Mario Kart 8 honestly should have included more maps to race on to begin with.  It's had the same amount of maps since the DS game 10 years ago.  Let that sink in, the same amount of maps as a handheld game released 10 years before it.  They should have just included 10 cups to begin with and it would have lessened the blow of paying out for the second batch. 

Smash is like 99 cents for a single Mii costume or something.  How is texture and brief poly swap worth that much money??


As stated, Mario Golf's base price was decreased and still offered an equivalent amount of content to previous Mario Golf entries. Even with the DLC it was essentially twice the amount of game for virtually the same price as a typical 3DS retail game.

Fire Emblem DLC was expensive, but like I said, it was all extremely peripheral content that had no bearing on the core game.

Mario Kart 8 had just as much content as everybody expected, leading most fans of the series to conclude that it was the best game in the series. Comparing it to older games and expecting more content doesn't exactly make any sense. Final Fantasy 4, 7 and 13-2 all take around 40 hours to beat despite releasing on the SNES, PS1 and PS3 respectively (according to how long to beat). That comparison holds no water whatsoever. Overall, the base game was a complete game and the extra content was priced extremely fairly and was extremely well designed at that.

As for Smash, look at costumes in virtually any fighter that has released over the last 10 years. The pricing of costumes is pretty much the same, and the pricing of mewtwo is generally lower than character prices in other fighting games (4$ vs 5$ in KI) in addition to the ability to get the character for free.



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ToraTiger said:
I like how Nintendo has been deeply behind in technology for the past 2 gens, hesitant for online components and letting players communicate with randoms, but they jump on DLC like everyone else if it means they can cheat people out with overpriced DLC. I haven't seen the price, but going by Mario Golf and FE I can confirm it will likely be overpriced, but offer new stuff that's more interesting than most of the stuff in the core game.

Just a prediction.

All that needed to be said. The rest is invalid.



Official Tokyo Mirage Sessions #FE Thread

                                      

sundin13 said:
ToraTiger said:

Sorry from my experience on DLC, Nintendo is still pretty bad considering how little they usually offer in their core games and how big the DLC is.  Might as well just increase the price of the game.

Mario Golf was overpriced considering how much extra content that could have just been in the game which you had to get by buying

Fire Emblem was so overprice I dont even have to argue it.  Brb 7.50 for 3 fukking maps.

Mario Kart 8 honestly should have included more maps to race on to begin with.  It's had the same amount of maps since the DS game 10 years ago.  Let that sink in, the same amount of maps as a handheld game released 10 years before it.  They should have just included 10 cups to begin with and it would have lessened the blow of paying out for the second batch. 

Smash is like 99 cents for a single Mii costume or something.  How is texture and brief poly swap worth that much money??


As stated, Mario Golf's base price was decreased and still offered an equivalent amount of content to previous Mario Golf entries. Even with the DLC it was essentially twice the amount of game for virtually the same price as a typical 3DS retail game.

Fire Emblem DLC was expensive, but like I said, it was all extremely peripheral content that had no bearing on the core game.

Mario Kart 8 had just as much content as everybody expected, leading most fans of the series to conclude that it was the best game in the series. Comparing it to older games and expecting more content doesn't exactly make any sense. Final Fantasy 4, 7 and 13-2 all take around 40 hours to beat despite releasing on the SNES, PS1 and PS3 respectively (according to how long to beat). That comparison holds no water whatsoever. Overall, the base game was a complete game and the extra content was priced extremely fairly and was extremely well designed at that.

As for Smash, look at costumes in virtually any fighter that has released over the last 10 years. The pricing of costumes is pretty much the same, and the pricing of mewtwo is generally lower than character prices in other fighting games (4$ vs 5$ in KI) in addition to the ability to get the character for free.

So they have to up the price of the game to offer us more stuff than a game from 2004?

In Fire Emblem a lot of the children's story is only paid for content, which is a fukking cockslap.

Well that's just a prespective, I wish they would of had more content in Mario Kart 7 tbh, but I was diffiently dissapointed by MK 8.   I mean how is it not a fair comparison? You are being irrational.  Its obvious that they had the tracks already finished they just held off on them to make people pay more, and they wouldn't have made the extra $$$ if they released 10 cups in the base game.

You're comparing an adequate length of an RPG to tracks in a racing game?  Tracks that will get IDK, boring after a while? 

If you were saying that FF 4, 7 and 13-2 all had the same much content and deph, than that would be bad and I would agree, even despite how different each game is in style.  All Mario Karts and Mario Golf's are very similar to prequels, so to compensate for lack of improvement and innovation, they should offer more content.  Not saying MK8 isn't innovative, but Sm4sh wasn't innovated in the slightest, and the amount of content in the game was low from the start, its only a matter of time before they release the ultimate smash pack or something with all DLC, costumes and characters, which should have just been the game they released in the first place.  KI offers the game for free, and a option to buy all the characters.  How is that a comparison when smash 4's roster was already meager to begin with?



3DS I.D : 3282-2755-4646

I make bad threads.  

SSB really went downhill after Melee....

Manlet Crew

sundin13 said:


As stated, Mario Golf's base price was decreased and still offered an equivalent amount of content to previous Mario Golf entries. Even with the DLC it was essentially twice the amount of game for virtually the same price as a typical 3DS retail game.

Fire Emblem DLC was expensive, but like I said, it was all extremely peripheral content that had no bearing on the core game.

Mario Kart 8 had just as much content as everybody expected, leading most fans of the series to conclude that it was the best game in the series. Comparing it to older games and expecting more content doesn't exactly make any sense. Final Fantasy 4, 7 and 13-2 all take around 40 hours to beat despite releasing on the SNES, PS1 and PS3 respectively (according to how long to beat). That comparison holds no water whatsoever. Overall, the base game was a complete game and the extra content was priced extremely fairly and was extremely well designed at that.

As for Smash, look at costumes in virtually any fighter that has released over the last 10 years. The pricing of costumes is pretty much the same, and the pricing of mewtwo is generally lower than character prices in other fighting games (4$ vs 5$ in KI) in addition to the ability to get the character for free.


So you're fine with characters being sold as DLC?

Also if offering the same or more than the previous game is the metric to telling if DLC is okay then I really don't get how a lot of 3rd parties are criticized. 



there is more than enough content in this game, i regret buying HW DLC because i barelly stand the normal content, and just this content was more than enough. so i barelly played the dlc, despite it was very valuable.



ToraTiger said:
sundin13 said:


As stated, Mario Golf's base price was decreased and still offered an equivalent amount of content to previous Mario Golf entries. Even with the DLC it was essentially twice the amount of game for virtually the same price as a typical 3DS retail game.

Fire Emblem DLC was expensive, but like I said, it was all extremely peripheral content that had no bearing on the core game.

Mario Kart 8 had just as much content as everybody expected, leading most fans of the series to conclude that it was the best game in the series. Comparing it to older games and expecting more content doesn't exactly make any sense. Final Fantasy 4, 7 and 13-2 all take around 40 hours to beat despite releasing on the SNES, PS1 and PS3 respectively (according to how long to beat). That comparison holds no water whatsoever. Overall, the base game was a complete game and the extra content was priced extremely fairly and was extremely well designed at that.

As for Smash, look at costumes in virtually any fighter that has released over the last 10 years. The pricing of costumes is pretty much the same, and the pricing of mewtwo is generally lower than character prices in other fighting games (4$ vs 5$ in KI) in addition to the ability to get the character for free.

So they have to up the price of the game to offer us more stuff than a game from 2004?

In Fire Emblem a lot of the children's story is only paid for content, which is a fukking cockslap.

Well that's just a prespective, I wish they would of had more content in Mario Kart 7 tbh, but I was diffiently dissapointed by MK 8.   I mean how is it not a fair comparison? You are being irrational.  Its obvious that they had the tracks already finished they just held off on them to make people pay more, and they wouldn't have made the extra $$$ if they released 10 cups in the base game.

You're comparing an adequate length of an RPG to tracks in a racing game?  Tracks that will get IDK, boring after a while? 

If you were saying that FF 4, 7 and 13-2 all had the same much content and deph, than that would be bad and I would agree, even despite how different each game is in style.  All Mario Karts and Mario Golf's are very similar to prequels, so to compensate for lack of improvement and innovation, they should offer more content.  Not saying MK8 isn't innovative, but Sm4sh wasn't innovated in the slightest, and the amount of content in the game was low from the start, its only a matter of time before they release the ultimate smash pack or something with all DLC, costumes and characters, which should have just been the game they released in the first place.  KI offers the game for free, and a option to buy all the characters.  How is that a comparison when smash 4's roster was already meager to begin with?


-Game prices change over time...thats just the way things work

-Those stories in Fire Emblem are purely peripheral and in no way are required to enjoy any part of the game.

-Its obvious? Thats pure speculation on your part.

-No, I'm merely saying that there is no reason to expect game length to change over time.

-The improvements and innovation in Mario Kart comes through gameplay, which was extremely strong in Mario Kart 8, offering numerous mechanical improvements as well as the anti-gravity mechanic which added a lot to make the game fresh, make courses interesting and increase the overal fun and newness of the game.

-As for Smash 4, their are more than a whole boatload of major mechanical changes which largely effect how the game plays and how the game feels, in addition to a lot of additional characters and stages. Compared to virtually any fighting game, Smash's content is monstrous. KI was just a comparison for fighter costs...that cost for new fighters is standard across the board.

Wait, did you just say Smash's roster was "meager"? A 51 character roster featuring a ton of characters with widely varying movesets and playstyles is meager?

Pretty sure your trolling now....

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