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ToraTiger said:
sundin13 said:


As stated, Mario Golf's base price was decreased and still offered an equivalent amount of content to previous Mario Golf entries. Even with the DLC it was essentially twice the amount of game for virtually the same price as a typical 3DS retail game.

Fire Emblem DLC was expensive, but like I said, it was all extremely peripheral content that had no bearing on the core game.

Mario Kart 8 had just as much content as everybody expected, leading most fans of the series to conclude that it was the best game in the series. Comparing it to older games and expecting more content doesn't exactly make any sense. Final Fantasy 4, 7 and 13-2 all take around 40 hours to beat despite releasing on the SNES, PS1 and PS3 respectively (according to how long to beat). That comparison holds no water whatsoever. Overall, the base game was a complete game and the extra content was priced extremely fairly and was extremely well designed at that.

As for Smash, look at costumes in virtually any fighter that has released over the last 10 years. The pricing of costumes is pretty much the same, and the pricing of mewtwo is generally lower than character prices in other fighting games (4$ vs 5$ in KI) in addition to the ability to get the character for free.

So they have to up the price of the game to offer us more stuff than a game from 2004?

In Fire Emblem a lot of the children's story is only paid for content, which is a fukking cockslap.

Well that's just a prespective, I wish they would of had more content in Mario Kart 7 tbh, but I was diffiently dissapointed by MK 8.   I mean how is it not a fair comparison? You are being irrational.  Its obvious that they had the tracks already finished they just held off on them to make people pay more, and they wouldn't have made the extra $$$ if they released 10 cups in the base game.

You're comparing an adequate length of an RPG to tracks in a racing game?  Tracks that will get IDK, boring after a while? 

If you were saying that FF 4, 7 and 13-2 all had the same much content and deph, than that would be bad and I would agree, even despite how different each game is in style.  All Mario Karts and Mario Golf's are very similar to prequels, so to compensate for lack of improvement and innovation, they should offer more content.  Not saying MK8 isn't innovative, but Sm4sh wasn't innovated in the slightest, and the amount of content in the game was low from the start, its only a matter of time before they release the ultimate smash pack or something with all DLC, costumes and characters, which should have just been the game they released in the first place.  KI offers the game for free, and a option to buy all the characters.  How is that a comparison when smash 4's roster was already meager to begin with?


-Game prices change over time...thats just the way things work

-Those stories in Fire Emblem are purely peripheral and in no way are required to enjoy any part of the game.

-Its obvious? Thats pure speculation on your part.

-No, I'm merely saying that there is no reason to expect game length to change over time.

-The improvements and innovation in Mario Kart comes through gameplay, which was extremely strong in Mario Kart 8, offering numerous mechanical improvements as well as the anti-gravity mechanic which added a lot to make the game fresh, make courses interesting and increase the overal fun and newness of the game.

-As for Smash 4, their are more than a whole boatload of major mechanical changes which largely effect how the game plays and how the game feels, in addition to a lot of additional characters and stages. Compared to virtually any fighting game, Smash's content is monstrous. KI was just a comparison for fighter costs...that cost for new fighters is standard across the board.

Wait, did you just say Smash's roster was "meager"? A 51 character roster featuring a ton of characters with widely varying movesets and playstyles is meager?

Pretty sure your trolling now....

Post Handled - Conegamer