sc94597 said:
Aeolus451 said:
Those are some RPG elements typical in most RPG's in zelda games and there's enough there for it to be considered a action rpg. I'm trying to have a sensible discussion with ya and you're bring up games that have nothing to do with this. "Metroid is a rpg. donkey kong tropical breeze is a rpg. GTA games are rpg's." We're discussing RPG's and not nintendo's line up. |
At the end of the day the player does not get to choose the role or combination of roles of his playable character(s) when playing a Legend of Zelda game, and therefore it is not at its core an RPG. Of course it has similar combat to action-RPG's both derive that from the action genre, not the RPG genre. All games have money. Is Grand Theft Auto an RPG because it has money, shops, and you can do missions (quests), you have gear, and the story is told at a relatively slow pace? What video game does not have NPC's or explorable areas? Why would gear qualify a game as an RPG? Purely action games like Call of Duty have leveling elements and gear, while Role-Playing Games like Pokemon do not have gear, or at least not to the same extent.
If we look at the history of the RPG genre, the only common element they share is that you choose the path or combination of paths that your characters take in their development. Some Role-Playing games do this by having you combine their party members who have different trait (Pokemon) other do this by allowing you to level up skills or choose stats (Elder Scrolls), and many also do this by allowing you to choose a class (World of Warcraft.)
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Well, you can't choose your role, class or customize your character in the majority of rpg's. In some, you only have a solo playable character and in others, you'll get a party in which you can choose the party make up. A lot of genres use rpg elements like the ones you mentioned. You're saying that some of these elements are in a lot of games but they're not rpg's? That is what I'm talking about. Those are the borrowed elements. COD. Strip it of all it's rpg elements and you can only pick a class loadout/guns then go shoot somebody. No skins, customization with soldier gear or guns. No leveling up. No perks or bonuses. Any sense of progression. The very things you're using as examples as to why zelda is not a rpg is the very reason it's a rpg. You're just pointing out rpg elements.
I'm not looking at it just at this point in video games and rpg's but from back then til now. Shops, using money, gear, customization, character creation, levels, stats, grinding, exploring world maps or wide areas, items, ect... It's all from rpg's. It doesn't matter which of today's games has those things in 'em because it's all from rpg's.
Take a look at NES games to prove my point. Did Battletoad have levels, shops, towns? How about Contra? Maybe Super Mario Bros? Perhaps megaman? Dragon Warrior, Final Fantasy, Faxanadu seem to have some of that in 'em.
Zelda has enough rpg elements to tip the balance over to it being a type of rpg. The only thing it's really missing is a sort of leveling system but many rpgs are very different from each other in some sense. If you compare the leveling system from skyrim and compared it to morrowind, skyrim's version is kinda of a token level system. They could take it out at that point.