I'm really tired of the same "go to that place marked on the map and do this" structure that we see on every open world game. I was playing Dying light, and I was like "fuck this shit :(, I just played Far Cry 4 and before that Shadow of Mordor, I'm DONE" (Until the release day of The Witcher 3, Batman and Xenoblade X, obviously)
Zelda wii u is going to have different type of open world, Aonuma said something like: "this game is not going to be like the current open world games" he also said something like "now you can explore this area, and maybe you want to see the difference from the other side of that area" I don't remember the exact quotes but was something like that, anyway, how can they make a different type of open world?
I would give you blank map, Link is a explorer, right? so his mission would be to explore the map and create the new map of hyrule. A lot of random missions, dungeons and caves. When you find those random places you can name those areas, yeah something like that.
let's be creative, what would you do?









