zorg1000 said:
What point am I missing? What games on 3DS and Wii U are unplayable on the other in terms of game mechanics? They share all the same input methods, if the specs allowed for it, all games would be feasible on either device. |
The point is as I just explained to delio. Nintendo have said very very recently (just a few weeks ago) that they want to create new experiences through tying software to hardware capabilities. I've also said previously that only looking as far as the 3ds and wiiU intercompatibility is short-sighted. We have the wii which was able to do way different experiences than the ds. As did the ds with the gamecube, or the gameboy advance. There are plenty of examples previously to this gen.
Now, I know what you're thinking. You're going to say, "sure in the past, but I think looking at wiiu and 3ds is closer to their current strategy". And that I cannot argue. I can only repeat what Iwata has said, where they want to move forward with new kinds of experiences, and did not include the 3ds as part of their architecture encompassing strategy. They only referenced wiiU.
Like Soundwave has said as well, thinking about their "shared ecosystem" as a line of platforms designed to all play the same games at a different resolution in different contexts (portable vs tv) isn't much of an incentive, nor does it answer the question of why customers would buy additional consoles. That's like suggesting that people buy multiple steam machines, because they play at different resolutions. And while Valve has a great idea of sharing a complete ecosystem across consoles, it is not quite the same viewpoint from nintendo's side. Nintendo already has a place in the tv and handheld. Valve is moving into the console territory and bringing their games for a cheaper price than a pc. they are bringing pc exclusive games to tv at a cheaper entry point. There is nothing in this supposedly similar nintendo strategy to do the same. The only possible conclusion is that there will be exclusives to each of their systems while also having access to a shared library of games.
It's just like the Vita. There is nothing pushing the Vita in terms of being able to play ps3 on the go. That's what it was marketed as, and it's largely failed. However, what HAS helped the Vita continue to breathe is the overwhelming support by Japanese devs with exclusive content.
In the end, and as has always been, it will be exclusive content that sells hardware.