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Forums - Gaming - Thank a Developer

Cool thread, OP. :)

Thank you to Shigeru Miyamoto for creating my favorite Italian plumber and a billion other franchises I love.

And to Koji Kondo for creating the most iconic music ever.

Thanks to Naughty Dog for ushering me from classic gaming into modern gaming with Uncharted. And just for making incredible games, period.

And thanks to Quintet for creating the Soul Blazer trilogy which is my favorite set of games to this day.



It'll be awhile before I figure out how to do one of these. :P 

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NobleTeam360 said:
I'd like to thank 343 for making a perfect game in Halo MCC...... oh wait nvm.


Let's keep this positive, please. There's plenty more threads on this forum to vent your frustrations. This thread is to give sincere thanks. 

Thanks, everyone, for such nice words. I can tell how much these people have filled places in our lives. I went ahead and did some research about a designer I didn't know before. His name is David Crane and he is probably best known for founding Activision. The reason I looked him up, though, was because he actually created the precursor to the level design found in Metroid. Pitfall 2 was without a doubt the most complicated, open world platformers on the Atari. Crane also heavily warned against porting arcade titles to home consoles, fearing a glut of rehashes and "me-too" software that would generate instant cash, but not long term success of the platform. After leaving Activision Crane's most successful title would probably be A Boy and His Blob, an unusual title that recently was treated to a modern retake with updated visuals. 



super_etecoon said:
NobleTeam360 said:
I'd like to thank 343 for making a perfect game in Halo MCC...... oh wait nvm.


Let's keep this positive, please. There's plenty more threads on this forum to vent your frustrations. This thread is to give sincere thanks. 

Thanks, everyone, for such nice words. I can tell how much these people have filled places in our lives. I went ahead and did some research about a designer I didn't know before. His name is David Crane and he is probably best known for founding Activision. The reason I looked him up, though, was because he actually created the precursor to the level design found in Metroid. Pitfall 2 was without a doubt the most complicated, open world platformers on the Atari. Crane also heavily warned against porting arcade titles to home consoles, fearing a glut of rehashes and "me-too" software that would generate instant cash, but not long term success of the platform. After leaving Activision Crane's most successful title would probably be A Boy and His Blob, an unusual title that recently was treated to a modern retake with updated visuals. 

It was just a joke. 

I'll thank Insomniac games for making Sunset Overdrive such a fun game to play.



Thank you Ralph Baer for basically creating video games. RIP



NobleTeam360 said:
super_etecoon said:



It was just a joke. 

I'll thank Insomniac games for making Sunset Overdrive such a fun game to play.

I know it was. The OP recommends against this, though. The Internet is full of people being negative with the excuse that people are "just kidding." That's kind of the point of this thread, to get away from that anonymous bashing and actually say something nice and mean it. Thanks for following up with your honest response. Insomniac is indeed a wonderful company who brought me waaay to many hours of fun upgrading my firepower. 



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I wanna thank the whole stuff of the former Aicom for making Pulstar



I would like to thank Tetsuya Takahashi for a lot of accomplishments he has made in his life. He was taken storytelling in jrpgs to a whole new level of depth. He has (on numerous occasions) had to deal with passion projects having the funding stopped prematurely and yet has still been able to go above and beyond in terms of quality in his games. I'd like to thank him for being the pioneer in making games where humans and mechs are intigrated fluidly in combat and story (where as games prior either had mechs at certain specific times that they could be used or accessed, or was entirely mech  or human combat).

Furthermore, I would like to thank him for making a game that by far pushes the boundaries of what was thought possible for the Wii U. In a time where developers either skip the system (3rd parties), or tend to create games in their comfort zone that do not REALLY break boundries (Nintendo themselves in that first awkward 1st year). Monolith Soft is one of the two companies (the other being Platinum Games) that have developed a game I had honestly looked at and said "Wow, this is really something special."

Point is, thank you Takahashi for making games that are not only deep story wise, but deep in every concievable way. The characters skills, magic, appearance, interaction with the world around them, ect,  all have such a massive amount of interactivity it just seems to make literally everything else completely pale in comparison. When you play a Xeno game you FEEL like you are in that world, and VERY few other games (Let alone an entire series) can say that. Here's hoping for continued success and many more Xenos in the future. Cheers to an underrated series, made by an underrated developer, in an underappreciated genre.



Thank you, God, for making Hotline Miami.