I would like to thank Tetsuya Takahashi for a lot of accomplishments he has made in his life. He was taken storytelling in jrpgs to a whole new level of depth. He has (on numerous occasions) had to deal with passion projects having the funding stopped prematurely and yet has still been able to go above and beyond in terms of quality in his games. I'd like to thank him for being the pioneer in making games where humans and mechs are intigrated fluidly in combat and story (where as games prior either had mechs at certain specific times that they could be used or accessed, or was entirely mech or human combat).
Furthermore, I would like to thank him for making a game that by far pushes the boundaries of what was thought possible for the Wii U. In a time where developers either skip the system (3rd parties), or tend to create games in their comfort zone that do not REALLY break boundries (Nintendo themselves in that first awkward 1st year). Monolith Soft is one of the two companies (the other being Platinum Games) that have developed a game I had honestly looked at and said "Wow, this is really something special."
Point is, thank you Takahashi for making games that are not only deep story wise, but deep in every concievable way. The characters skills, magic, appearance, interaction with the world around them, ect, all have such a massive amount of interactivity it just seems to make literally everything else completely pale in comparison. When you play a Xeno game you FEEL like you are in that world, and VERY few other games (Let alone an entire series) can say that. Here's hoping for continued success and many more Xenos in the future. Cheers to an underrated series, made by an underrated developer, in an underappreciated genre.