| spemanig said:
Lol, I sort of have this problem with JRPGs though. I hate grinding so much that I'll do everything not to grind, resulting in me being underleveled throughout pretty much every game I play. To give you an example, I just beat Earthbound with Ness at Lvl 70, Paula at Lvl 60, Jeff at Lvl 57, and Poo at Lvl 57.
I consider EB to be a pretty grindy game. If SMT IV is anything on that, and I'm sure it's much harder, trust me when I say that I'll be plenty challenge by virtue of being severely underleveled through the duration of the game lol.
|
Well the grinding in SMT is a little bit different. Basically there is regular level grinding, which happens rarely. Being higher leveled doesn't help too much in this gameou, other than it determines which demons you can create. An enemy ten levels below you can devastate you if you don't play properly. The grinding has to do with the demon system. You need to collect dozens upon dozens of them so that you can keep merging them into new ones. You also need to grind their skills so that they pass them on to the new demon (and so that you can gain skills from them.) Money is also a major factor because you can (and will) just buy the same demons again (for merging.) This might be more interesting to you than just finding enemies and killing them. Instead you find enemies, persuade them to join your party, and you keep merging them. It would be like if pokemon had a merging mechanic. In this entry the demon-merging system is streamlined, but it is still pretty complicated. So the combination of the grind, learning demon merging, and learning the press-turn system makes the game really hard for people. Once they collected a good party of demons and they understand the mechanics though, the game becomes easier. Boss battles are a matter of finding out the bosses weakness and messing with its stats as much as you can. Some bosses can hit HARD though.
I found Earthbound to be a game where levels matter a lot. So yeah, grinding helps in that game. :)