Something strange happened to me.
Recently, I got Oddworld: New 'n' Tasty, a remake of the very first videogame I've ever played in my life. It's a good remake, there are changes to the gameplay that make the game fresh again while still keeping the feel of the original. A perfect remake, one would say.
But it's one of the minor changes that struck me the most:
For those of you who don't know, in this game you kill your enemies by possessing them, controlling their bodies and disposing of them when you don't need them anymore. They are clearly presented as sentient beings of human-like intellect.
In the original, when you were in the process of possessing an enemy, they would yell for help in a weird un-emotional computerized voice. Then, when you were done with them and killed them, they just exploded or fell off a cliff or something and that was that.
Now in the remake, when you're possessing them, they scream for help in a very human voice full of fear, calling their mothers and otherwise behaving in a very realistic human-like way. And even though in the original it was established that once you took control of them, their mind ceased to exist and it was just you in their body, when you're done with controlling them in the remake and you decide to kill them, they lament their fate, saying things like "I don't wanna... I don't wanna..." in a voice that sounds like they're crying...
I "killed" literally millions of "people" in games without a second thought over the years, but this just feels so eerie for me I can barely play the game anymore. I mean they're certainly evil and stuff, but that doesn't really help in any way.
Have you ever felt the same about generic bad guys in movies or games?











