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Forums - Gaming - Street Fighter V Coming Spring 2016

mornelithe said:
Ruler said:


I think he meant bitmap over 3d models in general

Bingo, KoFXIII felt like a true successor to the 2D fighter family, and the SFIV engine didn't.  Just didn't like the direction.  It's not a statement about the Unreal 4 engine, it's about the art style/direction (for me, anyway).

what about what Ark System Works did to Guilty Gear Xrd? its 3d models that look like 2d sprites, in my opinion its the true evolution of sprites (they look so GOOD), would you have like that direction if Capcom did the same thing with SFV?



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considering there will be at least 3-4 version of this game. Xbox one owners will get their chance. Remember the original Street Fighter 4 was released only on PC and XBOX 360




'Video games are bad for you? That's what they said about rock-n-roll.'
-Shigeru Miyamoto

estebxx said:
mornelithe said:
Ruler said:


I think he meant bitmap over 3d models in general

Bingo, KoFXIII felt like a true successor to the 2D fighter family, and the SFIV engine didn't.  Just didn't like the direction.  It's not a statement about the Unreal 4 engine, it's about the art style/direction (for me, anyway).

what about what Ark System Works did to Guilty Gear Xrd? its 3d models that look like 2d sprites, in my opinion its the true evolution of sprites (they look so GOOD), would you have like that direction if Capcom did the same thing with SFV?

Well, SNK did something similar, the characters themselves (I believe) are 3D models, but with 2D sprites hand drawn over the models.  The style and presentation was just fantastic.  I honestly haven't played GGXrd, so I can't comment on it, but I'll take a look at some videos and get back to you on that.

EDIT: Watched a couple fights, I like that engine more than the current SF engine, but I think the KoFXIII is still the better (to me, again, take it with a grain of salt).  Now, it could also be because I'm not hugely familiar with Guilty Gear (I can recall at least 1 GG game I played), so there's that to consider.  In a perfect world, Capcom and SNK would do another VS game, on the SNK engine.  (CvsSNK2 is still probably my favorite fighter of all time).



anthony64641 said:
considering there will be at least 3-4 version of this game. Xbox one owners will get their chance. Remember the original Street Fighter 4 was released only on PC and XBOX 360

um no it wasnt.



V-r0cK said:
anthony64641 said:
considering there will be at least 3-4 version of this game. Xbox one owners will get their chance. Remember the original Street Fighter 4 was released only on PC and XBOX 360

um no it wasnt.

This.  I got SFIV when it launched on PS3...still have the collector's edition w/ the Ryu bandana somewhere around here.



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SFIV original was my first PS3 game.



mornelithe said:

Well, SNK did something similar, the characters themselves (I believe) are 3D models, but with 2D sprites hand drawn over the models.  The style and presentation was just fantastic.  I honestly haven't played GGXrd, so I can't comment on it, but I'll take a look at some videos and get back to you on that.

Look at this, it looks like (high quality) 2D sprites:

but in reality they are 3D models, (which means that sometimes the camera can take certain angles to show off special moves or finishers)

in my opinion this is the best looking fighting game out there, the quality of the models, the colorful characters, rich scenary, awesome character designs, everything looks gorgeous to me, and it takes the 2D sprites to 3D without compromising the artstyle like SF did (which from what i understand is what you dont like about SFV)

also since its 3D models, they are able to put more details in the characters and we finally have 2D (sprite looking) games with character with detailed faces

Plus the animation advantages of working with 3D models

EDIT: just saw youre edit, and i gotta say we agree on one thing we both prefer 2D looking models for 2D fighters (well at least for games that had that type of artstyle since the beginning.)

now to the OP:

yeah i didnt expected SFV for this year so i have no problem with this, (actually this helps my wallet since there is to many games that i want to buy this year).



If your game is announced in 2014 it should be released 2015,if it's announced in 2015 it should be release in 2016. Tired of people not doing that and making me wait xD. Nintendo like the only one who mostly sticks to that rule. I'll let it slide though the cause I'm not getting a ps4 till 2016 anyways lol



Ltd predictions by the time 9th Gen comes out

Ps4:110million

Xbox one :75 million( was 65) 

Wii u: 20 milliion

kinisking said:
If your game is announced in 2014 it should be released 2015,if it's announced in 2015 it should be release in 2016. Tired of people not doing that and making me wait xD. Nintendo like the only one who mostly sticks to that rule. I'll let it slide though the cause I'm not getting a ps4 till 2016 anyways lol

XBX: announced in 2013, no release date.

FE X SMT: announced in 2013, no release date.

Yoshi's Woolly World: announced in 2013, no release date.



i buy it for ps4 of course : )