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mornelithe said:
Ruler said:


I think he meant bitmap over 3d models in general

Bingo, KoFXIII felt like a true successor to the 2D fighter family, and the SFIV engine didn't.  Just didn't like the direction.  It's not a statement about the Unreal 4 engine, it's about the art style/direction (for me, anyway).

what about what Ark System Works did to Guilty Gear Xrd? its 3d models that look like 2d sprites, in my opinion its the true evolution of sprites (they look so GOOD), would you have like that direction if Capcom did the same thing with SFV?