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Forums - Microsoft - Microsoft does another 180: Cancels indie parity clause

Why are people talking about the Parity clause being dropped? It hasn't been dropped, it's been slightly adjusted to make it look more appealing while essentially staying the same. 



 

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WiiStation360 said:
IamAwsome said:

Sony had/has the exact same rule; they just don't publicize it. Your point? 

Sony never had this rule.

Directly from Adam Boyes, Sony's VP of developer relations:

That's not what I was talking about. I meant that Sony has a stipulation that a game that comes to PlayStation platforms late has to have some sort of extra content (typically DLC or some sort of addon that wasn't in the original release). Every single AAA game that came to PS3 late had something extra in the PS3 version. They appear to be a little more relaxed with indies, but the policy still stands, and your average indie game doesn't have DLC anyway so go figure. 



Burek said:
NobleTeam360 said:

I did read the OP, I choose to comment about the title though, don't presume that I didn't. The way I read the title tries to make MS changing policies seem like a bad thing. 

So, basically, the problem is with you, not with the title. 

Come to any conclusion you like, I've said what I've had to say and that's the end of it. 



Burek said:

Microsoft has eliminated the rule that indie developers must release their games at the same time on the Xbox One as the PlayStation 4 and Wii U. This was part of Microsoft's indie parity clause.

While that rule has been dropped, Microsoft expects indie developers to add something to their game if it is released on the Xbox One a long time after it is released on other platforms.

"If it's a case where a game is coming out significantly later on Xbox One than another console, in that case we just ask them to add something to the game that makes it fresh for Xbox players," ID@Xbox boss Chris Charla told GameSpot.

 

http://www.vgchartz.com/article/253295/microsoft-indie-developers-can-release-games-on-ps4-wii-u-first/

 

In a move that makes all the sense in the world, MS has finally given up trying to boss indie studios around. It was expected, and only a matter of time, as XBox had neither the sales numbers nor the goodwill required to make such demands.

XBox users should applaud this turnaround, as they now are able to have access to many quality indies titles previously barred from the console.

Usually microsofts 180's are like this:

But this one's like this:



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Ali_16x said:
Machiavellian said:

What exactly are you basing your opinion on.  Sony had this policy since the PS3.  Just because you do not know about something does not mean it's not still in place.

What I find funny is that MS just adopted Sony policy but really did not change their that much and the knee jerk reaction is this thread.

Crasher Crashers, came to PS3 2 years after its 360 release and it didn't come with anything exclusive to the PS3 version. Same with Minecraft, a year after the 360 version but it didn't come with anything new. I could probably name a lot more. So I'm still not sure where you got the idea where Sony had this policy of only allowing games that came first to other consoles that they had to had something exclusive to PS3. Again I'm sure Sony doesn't care if games came first other consoles they let them publish it. It sure as hell wasn't like Microsoft's policy of just down right now allowing games on 360 if they came to PS3 first.

Also IamAwesome, this proves Sony did not have this policy.

Not necessarily, all of those timed 360 exclusives had something extra in the PS3 release. They appear to be a little more relaxed with indies, but the policy still stands, and like I told WiiStation360, your average indie game doesn't have DLC, so go figure. 



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DonFerrari said:
This console keeps getting better as they make it more similar to ps4, perhaps I may buy it if there is an exclusive I can't afford to lose.


MS plan actually is to make you inadvertently buy it, mistaking it for a PS4!   



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Again...

The indie parity clause was not CANCELLED.

It is still there... I don't know how people can read so wrong somethings.

Bad reporting only.



ethomaz said:

Again...

The indie parity clause was not CANCELLED.

It is still there... I don't know how people can read so wrong somethings.

Bad reporting only.


I think they know but choose to ignor it to help their argument that the x1 is getting better. The fact is that its actually worst. Small Indy studios won't really be able to upgrade the game to please ms, while the ones who made it big on ps won't Cate anymore and just move to the next game as soon as possible to stay relevant.



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IamAwsome said:
Ali_16x said:
Machiavellian said:

What exactly are you basing your opinion on.  Sony had this policy since the PS3.  Just because you do not know about something does not mean it's not still in place.

What I find funny is that MS just adopted Sony policy but really did not change their that much and the knee jerk reaction is this thread.

Crasher Crashers, came to PS3 2 years after its 360 release and it didn't come with anything exclusive to the PS3 version. Same with Minecraft, a year after the 360 version but it didn't come with anything new. I could probably name a lot more. So I'm still not sure where you got the idea where Sony had this policy of only allowing games that came first to other consoles that they had to had something exclusive to PS3. Again I'm sure Sony doesn't care if games came first other consoles they let them publish it. It sure as hell wasn't like Microsoft's policy of just down right now allowing games on 360 if they came to PS3 first.

Also IamAwesome, this proves Sony did not have this policy.

Not necessarily, all of those timed 360 exclusives had something extra in the PS3 release. They appear to be a little more relaxed with indies, but the policy still stands, and like I told WiiStation360, your average indie game doesn't have DLC, so go figure. 


Except Castle Crashers had tons and tons of DLC, so you are once again wrong. What it seems to me is that you are just asssuming that they had this policy. Also we are talking about the indie policy, what you are trying to use for your arguement is the AAA policy, even if that is wrong. So you think if they had something a little extra for their PS3 release they were forced? You are the only one assuming things. But let me entertain you, how about Elder Scrolls 4? It came to PS3 a year after the 360 and it came with no exclusives. Same with Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Rainbow Six Vegas, and probably a lot more. Still I'm not sure why you are using the AAA policy arguement for the indie policy. 



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Alby_da_Wolf said:
DonFerrari said:
This console keeps getting better as they make it more similar to ps4, perhaps I may buy it if there is an exclusive I can't afford to lose.


MS plan actually is to make you inadvertently buy it, mistaking it for a PS4!   

Seems like it.



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